Author: Paulo Garcia
Robert Bowdidge, one of three interns at Berkeley Softworks who ported GEOS to the Apple II is interviewed by Mike and Quinn, talking about what a great place Berkeley Softworks was, along with the power of good tools and proper software engineering. Robert has great memories of the culture there, the GUI technology they had built, and the brilliant people…
As reported by MSX Resource Center, after being offline for a while, Cheatmsx is back up and running! Started by Hydragon in 2009, CheatMSX is a collection of gameplay-related information about MSX games. For now, the database contains 29 cheats, 220 maps and 14 walkthroughs, and hopefully these numbers will grow.
Atariage’s “mariuszw” & team has released his new game – The Great Escape, ported from the C64 version which was published by Ocean 1986, along with the ZX Spectrum and Amstrad CPC versions. As we all know, the game’s objective is to help the hero, a war prisoner, to escape from a German camp. The gaming environment is displayed in isometric 2.5D…
There is another Kickstarter campaign. The project developer is asking for funding in order to build the smallest C64 Emulator. The hardware will have an open source software that will emulate the Commodore 64. The interesting part of this project is that the sound won’t be emulated, and the only way to get the sound working on this device is…
The YouTube user PC DOODLE has published a video demonstrating an Apple II connecting to the Internet and accessing Reddit. The connection is made via a serial port connected to an Arduino equipped with a wireless chip. The software running on the Apple II is a standard terminal emulator, and the secret sauce is really how to Arduino board is talking…
More of a simulation than a game but no less fun, LITTLE COMPUTER PEOPLE by Activision released in 1985 is the featured game on this episode. If you would like to play along, you can find download links to emulators along with all the games played so far on Sprite Castle following the link below. Link: Sprite Castle
Your favorite Commodore Magazine has just released issue 89 with lots of articles, interviews and game reviews for the C64, VIC-20, Amiga and all the Commodore family of computers. The interviews are with Steve Reed from WWW.C64COPYPROTECTION.COM and CLOAN NEWSLETTERS, and Sean Peck, creator of Kipperterm 128. It reviews games like Meteor Defender for the Amiga and Abyssonaut for the for…
This is my favourite tool for programming for the Commodore 64. I love that I am able to do everything from inside the IDE, like my very own Mission:Moon! Arthur Jordison just released a new version, with the following new features and bug fixes: Improvements in v3.5.0: Assembler: Fragment assembly. Debug directive. Easier label exporting. Custom character mapping for TEXT directive. General:…
Yes, you heard it right dear A1200 owners. This time around the campaign for the A1200 new cases has reached its goal or €125,000. With still 3 days ahead, the backers have put into the project €128,873! If you had doubts about it and you are sick of your old-yellowed-smelly A1200 case, maybe you should also consider backing the project. There…














