Author: Paulo Garcia
Latest releases over at CSDb are as follows (We know the list is huge, but take some time to go over them, it might be worth your while ;) ): Quad Core C64, Quad Core +5D, L.O.V.E. Preview +4D, $11 Heaven, Indeflataball +7HF, Athanor [easyflash], Fart Escape, The Little Mermaid, Speyes, Breakers, Digger Preview, Fredrik Ramsberg’s Hires Library, 11th Wave,…
Navigating through Atariage forum is a never-ending task but more than often, brings some good news to us all. This one will make the racing game enthusiasts very happy: Stunt Car Racer for the Atari 8-bit! Stunt Car Racer is a racing game released in 1989. Designed by Geoff Crammond, the game was available for the Amiga, Amstrad CPC, Atari ST, Commodore…
Announced by the Reset Magazine folks and Ausretrogamer website, the new 2018 Reset64 game code competition is on and the theme is “craptastic”. To make sure you are not thinking that it means, only crappy games allowed, Ausretrogamer has the perfect explanation: It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and…
Ultimate 64 is an FPGA-based Commodore 64 implementation that also includes the Ultimate-II+ built-in and has support for real SID chips (two of them!). For the joy of any C64 enthusiast (at least the ones that can understand and accept the FPGA solutions!), Gideon Zweiitzer has published some pictures of the assembly line that is building the first one hundred…
One day I was browsing the Atariage forum and saw some incredible screenshots of a game being developed for the Atari 2600. After reading through the thread, I learned that the game is Mappy, an arcade game released by Namco in 1983. To be completely honest, although I might have seen the characters around, I didn’t know the game, but…
Back in the day, there was no “pixel” art as such, since pixelated graphics was the only way computers were able to to display images. Today we see new amazing art released for our beloved retro hardware, such as amazing C64 graphics published daily on CSDb or the beautiful ZX Spectrum art over on ZX-Art. Since today’s computers are capable…
Planeta Sinclair, a great Portuguese-speaking website about the ZX Spectrum, has just announced the winners of its poll trying to find the best ZX-Dev Conversion. Two highly acclaimed conversions that we have already covered, Mighty Final Fight and Ninja Gaiden Shadow Warriors have nabbed the first and second place, respectively. There were a total of 173 votes, and Mighty Final Fight took…
John W. Linville, the omnipresent CoCo advocate and host of the CoCo Crew Podcast, just published on his Retro Tinker blog that the Infocom’s Z Interpreter source code for the Color Computer has been recovered and it is available on the Color Computer Archive. For those not familiar, the Z Interpreter (or Z Machine) was developed by Infocom allowing them…
A few days ago we posted the complete list of the ZX-Dev Conversions games and we hope you have tried at least some of them. Although the best games will be chosen by an official panel, the Planeta Sinclair website has the post a widget (on the top right side of the site) allowing you to pick one and vote. It…
If you haven’t noticed yet, the retro computing scene is alive and more active than ever! What better proof of that than a brand new language that can only be used on 30+-year-old computers! After a few beta releases in the past couple months, PLASMA (Proto Language AsSeMbler for Apple) 1.0 is finally officially out. PLASMA is a medium level…















