Author: Paulo Garcia

KansasFest 2017 – Apple II Convention Call for Sessions

KansasFest is the Mecca of the Apple enthusiasts, a gathering that happens every July and lasts for many days talking about Apple, listening to presentations, hacking the next Apple II game or just hanging out with new and old friends. If you are planning to attend the convention this year and you have something interesting to talk about, KansasFest organizers…

MSX Game Tina’s Adventure Island ready for sale

The MSX Cartridge Shop has announced that the new game Tina’s Adventure Island, which started with pre-sales back at the end of 2016, is finally ready for sale. In this side-scroller action game, you help Tina to find her missing boyfriend, Takahashi. She will have to get through 35 stages and defeat the 5 bosses in order to find him. You can…

Making a C64/C65 compatible computer in an FPGA – New updates!

Paul Gardner-Stephen has updated his blog about the development of his C64/C65 FPGA-based computer. He has been working on that for quite some time now, and it looks like it is progressing very well. On this new post, he explains the improvements and the planning of the new PCB, which will have, among other things, support for 1080p and cartridge support. The…

Amiga “Doom” clone “Gloom” source code available on Github

Gloom, a very good Doom clone, was commercially released in 1996 by Black Magic. Being a clone doesn’t take away the quality of the game, and to prove that, Gloom was acclaimed as the 18th best Amiga game of all time by Amiga Power magazine. Now, 20 years later, the game source code was released on Github, for the delight…

PC History, The 640K Barrier

I love the articles written by Jimmy Maher, the “Digital Antiquarian”! Being also the author of the excellent “The Future was Here – The Commodore Amiga“, Maher has been writing about computer (hardware and software) history for a long time, and you can find them all on his blog. This time around he published one talking about the IBM PC architecture, tackling…

Lunduke Hour – Using an Apple IIgs in 2017

Bryan Lunduke has published a video showing him challenging himself using an Apple IIgs. He explains that he won’t be using it for 100% of his activities, but for a couple of days during a 2-week spam, mostly to write texts, etc. It is an interesting take since Bryan is not a retro computer enthusiast like the rest of us….

The tale of how Gameboy’s ‘Kirby’s Dream Land’ was programmed without a keyboard

  It is pretty common to hear veterans bragging (or whining!) about how hard it was to develop in the early days, without enough RAM, or the Internet, or using a cassette as data storage, and so on. How about developing without a keyboard to type your program in? That’s what, apparently, Nintendo developer Masahiro Sakurai used to create the…

Basic 10Liners 2017 Results – You won’t believe what can be done in only 10 lines!

The 2017 10Liners contest is over. With 64 entries, this year contest is a staggering success. There are games for Atari, Commodore, MSX, Apple II and Amstrad and the quality of them is really impressive, considering how restrictive is a BASIC program in only 10 lines! But creativity wins! Here is the first 3 on each category: PUR-80 – Maximum of…

Victor Trucco answers questions about the ZX Spectrum Next

As the Kickstarter campaign goes, some backers and potential ones have raised a few technical questions about the ZX Spectrum Next, mostly related to the Wi-Fi, Realtime clock, and the Raspberry PI Zero. To avoid misunderstandings and help people deciding what model to get, Victor Trucco came out on Facebook to answer the most pressing questions. Will old software work…

ZX Spectrum Next “stretch goals” announced

It is typical for any Kickstarter project the existence of stretch goals. The idea is to either improve the product or give extra perks if the funding money passes the target goal for a good margin and reaches other targets values. When launched, we noticed that the ZX Spectrum Next didn’t have any stretch goal defined, which is not really uncommon,…