Author: Paulo Garcia
Amiga Future #119 is planned to be available in March, but you can check what they are baking for you. Previews: Playfield, Spice Obsession Mod for Dune 2, Amiga Racer. Reviews: Elves Dreamland, Shokaku, Beam, Zerosphere, Kikugi, Luettje Bookholler, Simplemail, OS4 Depot, Redit, AISS, MorphOS Software Development Kit 3.10, DosBox pn AmigaOS 4, XBench, Portable AmiKit MK2, C64 Forever 2016, KMTech…
RGCD has a post an article entitle “Developer Diary: Powerglove (Amiga)” telling details of the effort Lazycow is putting to develop a port of his own game for the C64 with the same title. If you are interested in Amiga development, the article covers some tricks the developer is using to accomplish the incredible visuals that are shown in the article….
In an update posted today, RGCD’s James Monkman let us know that a special version of ‘Tiger Claw’, the 2nd place in RGCD’s 2014 competition, is almost ready to be shipped. This release is an exclusive Kickstarter cartridge version that will only get in the hands of the backers of the campaign that contributed to the cartridge level or above (£70+). The artwork is done (see picture…
Jeroen Tell from Maniacs of Noise has published a preview of the music remake of the title theme from the Commodore 64 game “Cybernoid”, originally published in 1988 by Hewson Consultants Ltd. The music is still a work in progress and it will be part of the album “Tell Me More” with remakes of C64 game music. When ready the…
The biggest french Amstrad CPC party, the ReSeT #28, will take place in Coutances – France from 24th-26th June 2016. It is open to all computer enthusiast and for everyone who is intersted in coding, electronics, graphics, music, etc.. Competitions: Demo: No size limit. The entry must be runnable on CPC 6128 or 6128 Plus, without any extension. Intro (256b,…
Rob, the host of Atari’s Player/Missile Podcast has been working hard on Omnivore, a cross-platform utility for modern hardware (running Linux, OSX, and Windows) to work with executables or disk images of Atari 8-bit machines. It is actually a very versatile tool since it is, at the same time, a hex editor, a disassembler (with mini-assembler) and a map editor. Developed in…
Mr SQL user from Atariage forum has released a Defender-style game for the Atari 2600 where you have to protect the cities of Mars from comets and meteors. On this game, you have to destroy the comets and meteors before they level the city to progress to the next level. The game ends when your ship is hit without shields…
TRS-80 is one of the most iconic retro-computers you can think of. The model I or III don’t have high-resolution of fancy sound chips. It doesn’t have even colors! With all these limitations, the TRS-80 computers are still a nice machine capable of many things that you can probably not even dreamed. To me, the TRS-80 Model I is by…
Hugohunt is a new maze-type game released for the Commodore 16 (and Plus/4) and also for the C64, based on the game Hugojagd XL developed for the Atari. The gameplay is simple to understand but very hard to play. You control the pac-man-looking hero around the maze, avoiding the enemies. Although they don’t move, they block you o get to certain…
If you believe you saw everything that could be possibly done on a Commodore 64, you might rethink that. DrKhumalo user on Lemon64 forum has published a video of his ‘tech-demo’ of a Civilizations game running on a C64 using the isometric perspective. And it is incredible! DrKhumalo’s demo version show a view of the map, unit movement, city economy, and…
















