Category: Retro News

'CPCTelera' – The Amstrad CPC game engine for C developers has new major release

CPCTelera is a modern, cross-platform game engine for the Amstrad CPC using the C language. Francisco Gallego, the main developer responsible for the library has announced that, after a long development cycle, the version 1.4 has been released. This is a major release with several new features, improvements, and bug fixes. Also, the license was changed from GPL to LGPL,…

Modern Commodore 64 'The64' updates confirm emulation

The ‘The 64’ IndieGoGo campaign seems to be doing very well, reaching 30% of the target and with 30 days left. There is also some coverage by the “non-retro” news outlet which certainly helps to make some noise. The team behind the project has posted new updates about the machine, stating that it, in fact, will be based on a CPU…

Upcoming Eight-bit Magazine promises more pages for your buck

John Kavanagh has announced to his Kickstarter campaign backers that the issue 1 of the Eight-bit Magazine is in full production and on contrary to what he has published, it won’t have 48 pages, but 60! John also tells that the issue 2 work has started, and he is looking for authors to help make the magazine relevant. I am particularly…

(The Last) Ninja Musicology Kickstarter campaign is back

We were very happy when we first announced The Last NInja musicology, and then we were sorrowful to learn the campaign was suspended due to legal issues. Like is full of ups and downs, and gladly we are now reaching the “up” portion of it since the campaign is back on track, now called simply Ninja Musicology. After solving all legal…

'THE 64' – Modern C64 Computer and Handheld Console

The Project After the VEGA handheld success, all the Commodore enthusiasts were dying out of jealousy. There are reports of C64 fans secretly buying the VEGA but we cannot confirm that! If you were one of those, you would be excited to know about this new crowdfunding campaign: ‘The 64’ – A pair of devices aimed to play C64 games….

C64 SEUCK Game Development Competition 2016 Edition is On!

It is that time of the year! SEUCK Game competition is open and waiting for your submission. Anyone can submit a game until November 30th, 2016. This edition has many changes to the rules and brings three new categories: BACK TO BASICS – No enhancements required (Except for title music, colour bars altered) THE MOD SQUAD – Very similar to…

'Wonderboy' featured in Sprite Castle Podcast #28

Sprite Castle #28 podcast is out featuring Activision’s game ‘Wonderboy’. The game was released in 1987 for the Commodore 64, ported from the Sega arcade version, which on its turn looks a lot like Mario. If you are curious about the history of this game and get up to speed on other C64 news, download and listen the podcast following…

How the Commodore Amiga Powered Your Cable System in the '90s

Atlas Obscura has published an extensive article about how the Amiga powered the Cable TV in the 90’s. The author talks about the software Video Toaster that was behind the channel Prevue, which was the channel that would show the programming schedule and what you could watch. “More than 40 million people had access to the Prevue Guide in 1995,…

The TRS-80's Lost Game Designs – GDC Presentation

It was published today a video presentation from the Game Developer Conference 2012 featuring our beloved TRS-80 and its iconic games. The presentation is about game design where Jim McGinley shows many classic TRS-80 games like Dancing Demon and Outhouse, and how some of them had a fantastic design considering how limited is the machine’s resolution. He has some interesting views…

The dawn of the CoCo clones in Brazil

(Article by Daniel Campos, translated by Paulo Garcia) I believe this article doesn’t bring a lot of new information for those who follow my articles because I’d been promising an article talking about the computer that originates the history of the CoCo clones in Brazil for almost a year. The history The CD-6809 was the first CoCo clone produced in Brazil…