Category: Scene News

How Thimbleweed Park would look like on a Commodore 64

Every now and then, during our daily visits to CSDb we happen to see some nicely done graphics, demos, games, or music. Today I was happy to see this graphics + music homage to the newly released game Thimbleweed Park created by Ron Gilbert (Maniac Mansion, Secret of Monkey Island). The program made for the Commodore 64, which can be also…

Commodore 64 CSDb Scene Release Updates!

Below are all the latest CSDb releases so far from 21st March to date, click on the name of each one to view more information. Gunfright Music, Goblin Groove, Gunfright V1.00, C-Tape Calibration V1.8, Madam Psychic, That Helpless Feeling, Lunar Lander +2, We Rulez, Digital Talk #99 [german], Xavier Naidoo Logo, Allfather, Row Man Preview 2 +3, Diskplosion, Jetpac Wars…

VICScript – Programming Language Interpreter

Title: VICScript v0.2 Author: Bobbi Released: 2017-03-25 Requirements: C64 or VIC-20 with 32K expansion, plus disk drive / SD2IEC Description: Novel interpreted scripting language VICScript is a simple scripting language for the Commodore 64 (or VIC-20 with 32K expansion) and disk drive. VICScript includes a minimal line editor which may be used for editing program text (or editing short text…

Kick Assembler Updated to Version v4.9

New release (v4.9) New .memblock directive (eg. .memblock “Data”). Starts a memoryblock at the position of the current pc. -excludeillegal option for excluding illegal opcodes Added == and != operators on lists Bugfix: #elif + #else gave wrong result. Thanks to Antonio Savona for pointing this out! .zp directive for marking yet unresolved labels as being in zeropage (.zp {…

Vintage Computer Festival East happening this weekend

Vintage Computer Festival East is starting today, March 31 and goes until April 2nd at InfoAge Science Center in New Jersey. The show is targeted for the whole family (but we know we would enjoy it the most!) with conferences, exhibit, vendor stands and more. In terms of presentations, the show will have Bill Herd talking about Surface Mount Technology,…

RetroChallenge 2017/04 is about to start but still seeking more participants

The next already traditional RetroChallenge will start in a few days, April 1st and as of now has 11 participants. Although this is already a great number to make it interesting, the organizers are seeking for more courageous retro enthusiasts that are willing to spend the month of April working on a specific retro computer related project, blog about it…

New printed Amiga magazine announced

A new Amiga-oriented magazine in English has been announced – Amiga User will be published by amiga.net.pl in July and it will cover both the classic and new generation systems, emulators and other Amiga-related goodies. The issue #0 will feature: Practical design in MaxonCAD the fastest hardware for Amiga system how to create legendary Boing animation in Hollywood E-UAE and…

The sound of the Commodore 64 SID: 35 years of chiptune’s influence on electronic music

I don’t think there is a single soul that will disagree the Commodore 64 sound chip, the MOS 6581 best known as SID, has changed how the computers make sound and music. Even today, there is an active demo scene dedicated to composing astonishing chiptunes using the SID chip. The Conversation website has published an article that is a celebration of…

Sharp80 – New TRS-80 Model III Emulator written in C#

Matthew Hamilton has released a brand new TRS-80 Model III Emulator for Windows – Sharp80! It includes: Model III computer running at standard 2.03MHz (can be run faster) Full Z-80 emulation including all undocumented opcodes Emulation of a floppy disk controller supporting 4 virtual floppy drives Support for all major virtual floppy formats (DMK, JV3, JV1) Windowed and fullscreen (Alt-Enter)…

The Digital Antiquarian talks about The Secret of Monkey Island

The Digital Antiquarian is back with a new article where he discusses one of the best adventure games ever made (the best in my opinion!), The Secret of Monkey Island by Lucas Film, and created by Ron Gilbert. Entitled “Monkey Island (or, How Ron Gilbert Made an Adventure Game That Didn’t Suck)” the article goes back and forth with historical data…