Category: Scene News
Richard Bayliss from The New Dimension (SEUCK Compo, SID, Graphics, you know the guy) posted updates about his upcoming project – Alien Invasion. Friday, 13th wasn’t a good day for him as he lost his hard drive, but thankfully he could find a recent backup and was able to keep working! he deadline is about 2 months and a half…
Darren Doyle has posted in our Amiga Friends Facebook group a digital painting inspired by the scene with the fist mid-level boss. He says: “Somebody in one of the Amiga Groups posted a digital painting of a scene from Turrican, the scene with the fist mid-level boss and I really loved this image, as did the other chap who posted…
Dawn is a new Disk-based magazine for the Commodore 64. It consists in 3 disks with tons of contents for the Commodore user. This issue has an interview with Johan “Zyron” Astrand, a sweeten musician that has already released more than 300 SID tunes. Among other great articles, there is one talking about the “Forever” party, that had already sixteen editions!…
Star Raiders is one of the most pleased games released for the Atari 8-bit machines. Created by Doug Neubauer, it was released in cartridge form by Atari in 1979. It was big news last week (yeah, I know, I am late) that Kevin Savetz had received the full source code listing of Star Raiders, and he was about to scan…
If you are around 40 years old or younger you’ve probably never used a punch card to code. I, when started college in 1988 also didn’t have a chance to do it, by one semester (I know, 1988 and still using punch cards is kind of weird, but my College didn’t have a big budget!). Now you can experience it (and…
Scott Hanselman hosts the HanselMinutes Podcast, and on the show #498 released today, he talks to Matthew Cannon about the musical revolution that happened the eighties and early 90s in video game soundtracks. Matthew worked at Ocean Software and composed music for games like Navy Seals, Batman: The Movie, Elf, and many more. Matthew worked on C64, Amiga, SNES, Megadrive,…
Call A.P.P.L.E is an Apple II-centric magazine that started to be published in 1978 and run until 1990, then it came back to life from 2000 to 2010. Today the Apple Pugetsound Program Library Exchange user group has announced that the magazine is back again with Volume 25. The first 40-page issue is available to A.P.P.L.E. members with a number of…
A few words from KevinMos3 on AtariAge Forums: “Here is a sprite and colour hack of Double Dragon for the 7800. It’s not a major overhaul… no miracles were worked. I was looking at the sprites of the game and realized they actually look really good and are more faithful to the arcade than most of the 8-bit home console…
Francisco Gallego has released the version 1.3 of CPCtelera, a game engine for the Amstrad CPC, allowing the programmers to develop for the Amstrad in modern machines using C. Here is the list of changes and new features for this release: API change on cpct_getXBits functions. Changed order of parameters to further optimize operations. Optimized functions: bitarray functions, cpct_count2VSYNC, cpct_px2byteM0,…
The New Dimension has released yet another game for the Commodore 64: Blap ‘n Bash. In essence, the game is a bi-directional breakout. You control at the same time to bars, one at the top and one at the bottom, which move in opposite directions. As any breakout game, you have to destroy the blocks to move to another level and…















