Category: Podcast

Scene World Podcast Episode #127 – Nicola and Anthony Caulfield

In our new podcast episode we are happy to have Nicola and Anthony Caulfield: a filmmaking team from London, responsible for awesome documentaries like From Bedrooms To Billions and its sequel The Amiga Years. We are talking with them about their new project The Rubber-Keyed Wonder – a documentary about the ZX Spectrum which is currently on Kickstarter. Interview starts…

Scene World Podcast Episode #125 – Watermelon Games – Fonzie Part 2

Welcome back Gwénaël Godde aka Fonzie! The Watermelon Games chief talks with us about his plans to port the furious Sega Genesis / Mega Drive brawler Paprium to current-gen consoles and games business in general. Turn on, tune in, drop out! (Watch out for their Kickstarter launching soon!) Interview starts at 6:38 minutes https://scene.world/watermelon This time there’s also a video…

Scene World Podcast Episode #121 – Chris Abbott – The Little Books Of Soundchips

Scene World Podcast Episode #121 – Chris Abbott – The Little Books Of SoundchipsWe’re happy to have Chris Abbott in our new podcast episode, a british chiptune musician and true master of the C64 SID chip. Right now he is working on an extensive book about soundchips which is set to be released by Fusion Retro Book. The interview starts…

Scene World Podcast Episode #120 – Jeri Ellsworth (TiltFive)

In our new podcast episode we speak with Jeri Ellsworth, an American entrepeneur and chip designer. She is very well-known for ‘C64 Direct-To TV’, a complete Commodore 64 system on a chip housed within a joystick which was released in 2004. We speak with her about her work on TiltFive, an interesting new company focussing on AR glasses technology…Interview starts…

Scene World Podcast Episode #118 – Tronimal

Hello World! We are happy to have one of the most prolific Chiptune musicians in our podcast – Tronimal. He released music for the Gameboy, ZX Spectrum and even the TI-82 calculator! Besides some tech talk, the virtuoso gives us some interesting insights and talks about his upcoming projects. Interview starts at 18:12. http://scene.world/tronimal

Scene World Podcast Episode #116-117 – Roy Shildt Part 2

Roy Shildt is back with some more insights about Twin Galaxies – especially regarding Missile Command scores and the people behind them… Hear some stories, conclusions, theories .. this second part of the interview shows some guts! Interview starts at 10:53. https://scene.world/mrawesome2

Scene World Podcast Episode #113​ – Oliver “V3to” Lindau And The Eye Of The Beholder

Oliver ‘Ve3o’ Lindau is a a veteran graphic artist. He’s best known for working with Starbyte on titles like Rolling Ronny and since 10 years also very active in the demoscene constantly making the first ranks on graphic compos. In this episode we talk with him about the technological challenges of bringing the Eye Of The Beholder from the Amiga…

Scene World Podcast Episode #112 – C64 Keycaps with Jim Drew

Have you been burnt by the 2015 keycaps Indigogo of Phase5 from Austria like us and many others? Jim felt the pain as well and went out creating his own C64 keycaps project. Having a long history in developing hardware for Commodore computers (C64 AND Amiga!) , if there is somebody who can pull this off, then this guy with…

Scene World Podcast Episode #111 – Repair Cafes with Martine Postma

When Martine Postma was done with the “throw away and buy new” behavior of society, she had no idea that her idea for a repair cafe where the layman can come in and get help repairing their electronic devices, would cause international awareness. Nowadays repair cafes are spread all around the world! Learn her story how it all started, how…

Scene World Podcast Episode #109 – Watermelon Games’ CEO Gwénaël Godde aka Fonzie

For the world outside of the retro game bubble, it’s just some strange variant of playing with food, but for the retro lovers, this is a publishing powerhouse known for Pier Solar, the biggest Mega Drive game release back in 2010 and a well-praised RPG which was even ported to many current-gen consoles later on.After many years of hype and…