Category: Programming

Making a C64/C65 compatible computer in an FPGA – New updates!

Paul Gardner-Stephen has updated his blog about the development of his C64/C65 FPGA-based computer. He has been working on that for quite some time now, and it looks like it is progressing very well. On this new post, he explains the improvements and the planning of the new PCB, which will have, among other things, support for 1080p and cartridge support. The…

Amiga “Doom” clone “Gloom” source code available on Github

Gloom, a very good Doom clone, was commercially released in 1996 by Black Magic. Being a clone doesn’t take away the quality of the game, and to prove that, Gloom was acclaimed as the 18th best Amiga game of all time by Amiga Power magazine. Now, 20 years later, the game source code was released on Github, for the delight…

PC History, The 640K Barrier

I love the articles written by Jimmy Maher, the “Digital Antiquarian”! Being also the author of the excellent “The Future was Here – The Commodore Amiga“, Maher has been writing about computer (hardware and software) history for a long time, and you can find them all on his blog. This time around he published one talking about the IBM PC architecture, tackling…

The Maze, a program for the DTSS BASIC simulator

Programming like it is 1964 may be nostalgic, but in a modern graphics-oriented world, what sort of program can be written to run on a teletype? At Dartmouth College, the student most likely used BASIC for numerical analysis; however, I am more inclined towards something more entertaining. While games such as Pac Man are out, the BASIC and its environment are well…

Creating TAP files from AGD using Spectaculator

I thought I would create a quick video on how to generate TAP files from AGD as a few people have asked. Play at full screen so you can see the subtitles.

Victor Trucco answers questions about the ZX Spectrum Next

As the Kickstarter campaign goes, some backers and potential ones have raised a few technical questions about the ZX Spectrum Next, mostly related to the Wi-Fi, Realtime clock, and the Raspberry PI Zero. To avoid misunderstandings and help people deciding what model to get, Victor Trucco came out on Facebook to answer the most pressing questions. Will old software work…

ZX Spectrum Next “stretch goals” announced

It is typical for any Kickstarter project the existence of stretch goals. The idea is to either improve the product or give extra perks if the funding money passes the target goal for a good margin and reaches other targets values. When launched, we noticed that the ZX Spectrum Next didn’t have any stretch goal defined, which is not really uncommon,…

ZX Spectrum Next £250,000 target reached in only 34 hours

I was expecting that the Next would be a hot topic over Kickstarter and it would be funded, but I didn’t expect that to happen so quick. The project is fully funded already, which means they will get the money from all backers via Kickstarter. Since there are still 28 days to go, there are plenty of time to go way…

ZX Spectrum Next Kickstarter Campaign is Live! And You Can Get Yours Starting at US $230!

We were all counting the days when we could pledge for the ZX Spectrum Next project, and now that day has come! The Next campaign is live and after a couple hours, it already reached almost £50,000. We are happy to be the first retro computing/gaming website to bring such good news! The Spectrum Next is an expanded and updated…

The Big Javi’s Adventure, New AGD Speccy Homebrew Release by Raul Carrillo

We have been spoilt with many awesome new AGD (Arcade Game Designer) games these past few months. Andy Johns awesome releases, Monty’s Honey Run, Temple of Lost Souls and not so long ago the great Ooze, as well as Foggys Quest by John Blythe and many more. All fantastic games with much time and thought put into them. And so the trend continues with…