Category: Programming

“ZX Spectrum Next” Kickstarter campaign is on the verge to be published

ZX Spectrum Next is probably the most anticipated modern take of a retro computer to date. The first ZX Vega had a huge impact, but the fact it was a gaming machine only, it didn’t attract the average retro enthusiast that wanted to do more than simply play games. The last word is that the ZX Spectrum Next campaign is under…

LWTools 4.14 – New version of the cross-development toolkit for the TRS-80 CoCo

LWTOOLS is a set of cross-development tools for the Motorola 6809 and Hitachi 6309 microprocessors. It supports assembling to raw binaries, CoCo LOADM binaries, and a proprietary object file format for later linking. It also supports macros and file inclusion among other things. The version 4.14 has been released bringing the following changes, including explanations from the author: The “forwardrefmax”…

How Thimbleweed Park would look like on a Commodore 64

Every now and then, during our daily visits to CSDb we happen to see some nicely done graphics, demos, games, or music. Today I was happy to see this graphics + music homage to the newly released game Thimbleweed Park created by Ron Gilbert (Maniac Mansion, Secret of Monkey Island). The program made for the Commodore 64, which can be also…

VICScript – Programming Language Interpreter

Title: VICScript v0.2 Author: Bobbi Released: 2017-03-25 Requirements: C64 or VIC-20 with 32K expansion, plus disk drive / SD2IEC Description: Novel interpreted scripting language VICScript is a simple scripting language for the Commodore 64 (or VIC-20 with 32K expansion) and disk drive. VICScript includes a minimal line editor which may be used for editing program text (or editing short text…

Kick Assembler Updated to Version v4.9

New release (v4.9) New .memblock directive (eg. .memblock “Data”). Starts a memoryblock at the position of the current pc. -excludeillegal option for excluding illegal opcodes Added == and != operators on lists Bugfix: #elif + #else gave wrong result. Thanks to Antonio Savona for pointing this out! .zp directive for marking yet unresolved labels as being in zeropage (.zp {…

RetroChallenge 2017/04 is about to start but still seeking more participants

The next already traditional RetroChallenge will start in a few days, April 1st and as of now has 11 participants. Although this is already a great number to make it interesting, the organizers are seeking for more courageous retro enthusiasts that are willing to spend the month of April working on a specific retro computer related project, blog about it…

Sharp80 – New TRS-80 Model III Emulator written in C#

Matthew Hamilton has released a brand new TRS-80 Model III Emulator for Windows – Sharp80! It includes: Model III computer running at standard 2.03MHz (can be run faster) Full Z-80 emulation including all undocumented opcodes Emulation of a floppy disk controller supporting 4 virtual floppy drives Support for all major virtual floppy formats (DMK, JV3, JV1) Windowed and fullscreen (Alt-Enter)…

Internet Archive and its quest to preserve every Apple II program ever created

Cult of Mac has published this article talking about Jason Scott’s quest to find and archive all software ever published for the Apple II. Jason works for the retro computer enthusiast’s best friend, the Internet Archive. Although it is something that many people have been doing over this years, it is reassuring that the Internet Archive has someone dedicated to such task. “I tell…

Breakout – New book about the history of Atari 8-bit computers

I love retro computing history and every time I see a new book coming out I get excited and hope it is really good! Yesterday a new book came out – Breakout: How Atari 8-Bit Computers Defined a Generation. The history of Atari is already told by the excellent Atari Inc. Business is Fun. However, a more straightforward approach to Atari 8-bit computers…

Ooze, New AGD ZX Spectrum Game by Andy Johns Released!

The day is here…. my new game Ooze will be released later this afternoon. People to thank on this one…. David Saphier, the legend who worked out how to add music to AGD games has been on fine form adding not 1 but 2 tunes to this game as well as a fantastic menu and game over screen (For when…