Category: Programming
New Features: Add: Action to jump to next warning/error message Add: Support for VICE 3.0 remote debugger, now works with binary mem dump => way faster memory reads! Add/Fix: Total rewrite of BASIC key mapping, now it should do what’s on the tin. Add/Fix: Replace all now works with selection, open documents and whole solution Add: !media supports spritedata for…
NOTE: This is a minor update of an article (“PCLEAR 0 to get more CoCo BASIC memory“) that originally appeared on my website in January 2015. On the Radio Shack TRS-80 Color Computer, Extended Color BASIC added new commands to access high resolution graphics modes. The following modes of the CoCo’s Motoroal 6847 VDG chip (video display generator) were implemented: PMODE…
Even after uncountable years out there, Virtual II developer, Gerard Putter keeps working on it and make it even better. A few weeks back, Gerard had released another update for the emulator, but at that time he had to disable the full-screen mode. The explanation he gave me was that the API used to achieve that mode was deprecated and…
Well its been tough trying to do something of my own for my next game. I wanted to bring something new to the table rather than another Monty game (don’t worry…there will be another Monty Game..maybe two) I’ve still got some work to do on this but I’ve decided its about time to test the waters and see what you guys…
New release (v4.8) Performance tuning – the assembler now runs a little faster Error message for setting negative memory positions (*=-$1000) ByteDump: printing 32 bytes pr row for directives that output many bytes Labelscoping for the if directive. (sta if.myLable+1; if: .if (condition) {myLabel: lda #0}) Bugfix: Corrected error appearing when a list is added to itself. Thanks to Alex…
MSXdev’17 just got its second contestant, Slime Center by the group N.I. and based on our quick glance at the game, the competition just got harder! It consists of an action game where you have to help the hero to find it is way out from the place where you are trapped. Several items can help you achieve the goal…
Open Apple brings excellent content for any retro computer enthusiast, doesn’t matter the brand. If you want to know a bit more what is going on in the Apple II world, make sure to listen every month! Mike and Quinn sit down with each other and catch up on all the news they’ve been neglecting lately. They discuss the disappointing…
This afternoon Jonathan Cauldwell released a new version (4.7) of Arcade Game Designer for the Spectrum. This new release fixes several known issues and gives users some new great features which will make for even better games using the system in the future. Link to AGD 4.7 Here’s the low down… 4.7 06.03.2017 – added STOPFALL command added S and…
The awesome folks over at Hackaday (sponsors of VCF East) linked to a great article by a collection of Polish computer archivists and museums. One of them was working on an emulator for the Polish MERA-400 computer – but the only known copy of the machine’s OS was locked on 9-track tapes. The CROOK operating system was supposedly stored on…
YAPE 1.1.1 has been released bringing mostly bug fixes. There is also an improvement to the T6721A Toshiba speech emulation, which the developers claim to be unmatched in any other emulator. Release notes: Implemented proper 48-bit mode for the T6721A speech LSI emulation Improved vblanking Save window content to 32-bit BMP Fixed bug related to TED bitmap DMA bank switching…
















