Category: Programming

CoCo Cross Development, part 1

Updated on 1/5/2018 with more details on getting the XRoar emulator going (ROMs, xroar.conf file). See also: part 2 and part 3. In 1980, programming on a then-new Radio Shack TRS-80 Color Computer (“CoCo”) initially meant using Microsoft COLOR BASIC 1.0 with a glorious 4K of memory. More advanced programmers might have chosen to learn 6809 assembly language. With a…

Monty Mole and the Temple of Lost Souls Release Date

As long as no major bugs are found between now and then, I will be releasing Monty Mole and the Temple of Lost Souls this weekend. I’ll post in the various groups but the initial download will be from my dropbox and from there if people want to host it they can. Cant wait to share this game with you…

Foggys Quest by John Blythe, Small Update, New Title Screen & Box Art!

Foggys Quest is a new AGD Spectrum game by John Blythe, which has received a very minor update recently with a new Title Screen and new Box Art!, and we must say they look Fantastic! What do you guys think? Looking back through previous screenshots, the game looks to be almost finished?, but we may have to wait a little longer until we see a release. As usual we will…

Developer who worked on a TRS-80 Model III Clone back in the 80’s builds an amazing working miniature

Introduction Back in the 80’s, the Brazilian government restricted the importation of microcomputers to help the local industry to develop. That was a great opportunity for those companies to create clones of the most important computers of the time: Sinclair ZX-81, TRS-80, Apple and later on, IBM PC. One of the biggest microcomputer manufacturers at the time was Prologica Computadores. The…

ZX Spectrum Next – Detailed Specifications Revealed

Victor Trucco, one of the masterminds behind the Spectrum Next posted today on Next Facebook group a big update about the machine development, including detailed specifications, capabilities and more. Below, the full announcement written by Victor: “Big update to bring the many things that have changed on the Next since the original announcement. We’ve reviewed here all the features that…

10 PRINT “BASIC 10Liners 2017 contest is on!”

The 10Liners is a contest that programmers can show off their skills creating a game using the BASIC language using only ten lines of code. Any BASIC dialect is accepted, as long as it is a line-based BASIC. The contest webpage summarizes very well the idea behind the event: The BASIC 10Liners competition is like a time journey into the…

ZX Spectrum Next – Video shows development moving at full throttle

If you are not following the ZX Spectrum Next Facebook group you will love to know that the ZX Spectrum Next development is reaching important milestones. The developers have received another prototype of the machine which shows a PCB that will be probably very close to the one offered as the final product. It features several interfaces that will make any…

Monty Mole and the Temple of Lost Souls Sneak Peek

Hey all, so some people may know I’ve been working on a sequel to Monty’s Honey Run, and I’ve been full tilt on it for the last month. Unfortunately I had a problem with corruption in the AGD file and I lost a lot of work, I thought I had lost it all. However the good news, I managed to find…

Castle Capers, New AGD Spectrum Homebrew Release by Gabriele Amore!

The dream fairies have been kidnapped by the evil Mouse King and his acolytes. Use you magic to rescue them. Made with AGD for your beloved color-clashy Zx Spectrum! Castle Capers is probably my most joyful, colourful game. I spent long hours to get the graphics just right and it is my true act of love for my beloved Speccy. Thanks Jonathan Cauldwell…

A trip to the past: the (not so) early days of Mac development

This article, write by Matt Gallagher, tell us his work in bringing to the latest MacOS (Sierra) code he wrote back in the late 90’s for the OS 8. Despite the practical objective of the article, which is very interesting by itself, Matt enriches the article with a very interesting summary of some of the tools used to build Mac applications for…