Category: Programming
Well it seems we are spoilt for choice when it comes to upcoming ZX Spectrum Homebrew games. Currently I am still playing through Monty’s Honey Run and I’m very much looking forward to the sequel, “Monty and the Temple of Lost Souls“. This post is kinda related to those two games, as it’s the next Homebrew title I would like…
The wonderful Hackaday has an article detailing The Backoffice’s project to emulate an Atari ST mouse using a Raspberry Pi taking input from a standard USB mouse. He calls it, the RATARI ST! The video link has a shopping list if you want to build your own. He details some issues with powering the RasPi directly from the Atari, so…
Drop III Inches is a podcast all about the Apple III. The loyal listeners were waiting for almost 6 months, but now the wait is over. The podcast website announces: We’re back, with an episode that was three months in the making. Mike and Paul talk (in November 2016) about the state of things in our Apple /// worlds, and then speak at…
This is not “hot news”, but it is always fun to share tidbits of computer history! “Loop”, “Library” and “Patch” are common terms used among programmers, while “Bug” is widely known by users as well, but do you know when they were used for the first time? The Harvard University maintains a page about the Mark I, the first programmable computer in…
C64 Debugger is a multi-platform Commodore 64 code and memory debugger that works in real time. In the same window, you have an embedded VICE emulator, memory view, character set and many other features. It is a great tool to create new developments for the C64 and even more for hacking old games and learn how they work. C64 Debugger…
The neverending problem with cartridge-based computers is the chore to swap them all the time. The common solution was the multi-cartridge adapters that were sold back in the day for many platforms. Nowadays, it is not that easy to find these devices and new hardware to fill that gap is always welcome. For the MSX platform, Tecnobytes is starting to offer their…
Z88DK is a C cross compiler package that targets the z80 and consists of a C compiler, an extensive set of assembly language libraries, an assembler / linker, and a tool for generating executables in a number of formats. Development in C, assembly language or a mixture of the two is directly supported. After one year since the last release, it…
Once upon a time, young(er) Erik Hooijmeijer sent his new game to a publisher but he didn’t get any answer, only his disk back. For the lack of explanation, he just assumed the game was no good and gave up. After unburying his C64 after all these years, he found the once-rejected game and decided it was finally time to…
Glen Hewlett has made a conversion from the Arcade version of Space Invaders, using Z80 CPU to the TRS-CoCo 6809 and we reported that a few days ago. Now he started a new project trying to port the Arcade version Pac-Man. Again the first runs on Z80, so Glen decided to write a blog about the steps he is following…
After months of preparation, which included the MSX community participation, the 2017 MSXDev has all the rules defined and it is ready to start tomorrow, Jan 1st, 2017! The development contest will run throughout the year, but the most important date is the submission deadline – October 1st 2017. There will be two categories: This year, there will be two categories:…
















