Category: Programming

‘Break Free’ – New game for the TI-99/4A in Cartridge

It has been released ‘Break Free’, a new game for the TI-99/4A developed entirely in GPL Assembler. The gameplay is similar to Arkanoid/Breakout, but with a small difference: to pass the level, you are supposed to break only enough bricks to find the key that you let you get out, but not all of them. The game has six levels, the…

Classic Tools Retrospective: John Romero talks about creating TEd, the tile editor that shipped over 30 games

Gamasutra website has published an interview with John Romero about TEd, a tile editor that was used to build many games from the past (including Wolfstein,Commander Keen, etc). The article is the first of a series that will try to cover iconic game development tools. In recent years, retrospectives of classic games have been well received at GDC, but there have…

CoCo Cross Development, part 3

See also: Part 1 and Part 2. Previously, I presented a simple way to write 6809 assembly code on a modern computer, compile it there, then load it in to the XRoar CoCo emulator as a BASIC program. (That last bit makes much less sense when I read it back.) Today, let’s look at moving files back and forth using disk…

AGD (Arcade Game Designer) Initial Setup

Hi everyone, with two games under my belt I thought I would share a few things I’ve learned that the new AGD user should be aware of when making games that will save you a lot of pain and time. In this initial post I’ll go into what you need to do to get up and running with AGD…At the…

CoCo Cross Development, part 2

See also: part 1, part 2 and part 3. Previously, I demonstrated a simple way to write a BASIC program on a modern computer and then load that program in to a CoCo emulator. This time, I will discuss doing the same thing with 6809 assembly code. Tool Time When it comes to compiling CoCo-compatible 6809 assembly files on a…

C64 S.E.U.C.K. Game Compo 2016/17 is closed for submissions. Time play and cast your vote!

The New Dimension‘s Richard Bayliss has announced on Twitter that the SEUCK game competition for 2016/2017 deadline has arrived and it has received nine contestants. Now it is time for you help to choose the best ones. To do that, you can head over The New Dimension website, download, play and finally vote. The winners will get extra help to either…

Monty and the Temple of Lost Souls, ZX Spectrum, Full Review

Well, where can I start, it’s been a long ride, Andy was very kind enough to send over various beta versions and then a full version of Temple of Lost Souls, and we spent some good time before release day, play testing the game and discussing ideas and such. Fortunately we found no bugs, and now the game has been…

Partial Walkthrough for Monty Mole and the Temple of Lost Souls

For those of you struggling with the early stages of the game….practice makes perfect :) …but also….heres a little bit of help.

Fuse ‘ZX Spectrum’ Emulator version 1.3.3 has been released

If you are looking for a way to play “Monty and the Temple of Lost Souls”, you have plenty of choices, including the excellent Fuse emulator, available for Linux, MacOs and Windows. The new version brings: Added support for the hidden MEMPTR register Mark new disks as needing to be saved Show more information on disk modification status in menus…

Monty and the Temple of Lost Souls Map Released!

Well I guess you are all playing Andy Johns new Speccy Homebrew game “Monty and the Temple of Lost Souls” by now. We have some good news for you this evening, Andy has sent over a full map of the game which is in .png format. We will be posting a full review soon, stay tuned! :) Download: Monty Map…