Category: Programming
Deep Core Raider is a new game developed by Paul Jenkinson, created using the AGD game engine. The game premise let you control your pod and navigate deeper into the planets to collect any minerals you can find while avoiding the corporate defence cannons. There is also the fuel that you have to keep under control. The game works very like…
The new issue #92 of Commodore Free has been released, bringing news and articles about all Commodore computers we love. The issue reviews the games Slime Deluxe for the C64 and Pulse for the VIC-20. It also has a featured article about Rhythm King – Digitally sampled sound drum machine. You can download the magazine in PDF format and many other formats,…
Amiga CD32 Alternate Covers has released its largest release to date: Team 17 – The Complete Amiga Works. Team17 is a British video game developer, best known for creating the Worms and Alien Breed series. “Most of their early releases were on the Amiga home computer system and featured trademark smooth scrolling, and detailed cartoonish art. Team17 now develops for Microsoft…
CPCTelera is a modern, cross-platform game engine for the Amstrad CPC using the C language. Francisco Gallego, the main developer responsible for the library has announced that, after a long development cycle, the version 1.4 has been released. This is a major release with several new features, improvements, and bug fixes. Also, the license was changed from GPL to LGPL,…
The ‘The 64’ IndieGoGo campaign seems to be doing very well, reaching 30% of the target and with 30 days left. There is also some coverage by the “non-retro” news outlet which certainly helps to make some noise. The team behind the project has posted new updates about the machine, stating that it, in fact, will be based on a CPU…
John Kavanagh has announced to his Kickstarter campaign backers that the issue 1 of the Eight-bit Magazine is in full production and on contrary to what he has published, it won’t have 48 pages, but 60! John also tells that the issue 2 work has started, and he is looking for authors to help make the magazine relevant. I am particularly…
It is that time of the year! SEUCK Game competition is open and waiting for your submission. Anyone can submit a game until November 30th, 2016. This edition has many changes to the rules and brings three new categories: BACK TO BASICS – No enhancements required (Except for title music, colour bars altered) THE MOD SQUAD – Very similar to…
Sprite Castle #28 podcast is out featuring Activision’s game ‘Wonderboy’. The game was released in 1987 for the Commodore 64, ported from the Sega arcade version, which on its turn looks a lot like Mario. If you are curious about the history of this game and get up to speed on other C64 news, download and listen the podcast following…
This newsletter is dedicated to the ongoing support for the Texas Instruments TI-99/4A and Myarc Geneve 9640 user community and is published by SHIFT838. This issue brings an interview with Scott Adams, and several articles about hardware and software for the TI-99. You can download the newsletter following the link below. Link: SHIFT838
It was published today a video presentation from the Game Developer Conference 2012 featuring our beloved TRS-80 and its iconic games. The presentation is about game design where Jim McGinley shows many classic TRS-80 games like Dancing Demon and Outhouse, and how some of them had a fantastic design considering how limited is the machine’s resolution. He has some interesting views…
















