Category: Programming

The Secret of Monkey Island on an Apple II? Not quite there, but this is an impressive demo you should check out

Vince Weaver was already news here on ViTNO when he showed us the excellent Myst demake for the Apple II using double lores graphics. Now he has done again, releasing an impressive proof of concept of The Secret of Monkey Island running on the same Apple II computers. It all started when Vince decided to play the Secret of Monkey…

PITKAT – You wish all Atari 2600 games would look that good and play that well

Mashdy Games has just released Pitkat is a new puzzle game for the Atari 2600. The game is available as a free download (link at the end). The game is based on Pitman for the Gameboy, which was based on a game created for the Sharp MZ-700. This Atari 2600 version was created by Marco Johannes, Dyfed Hitchings, and Sharemhel…

Going into Action! with Atari XL/XE – Part 3 – More Variables, Memory and Pointers (ugh!)

Table of contents Part 1 – Hello World! Part 2 – Graphics Part 3 – More Variables, Memory and Pointers (ugh!) Part 4 – Using VSCode and Action! with syntax highlighting Part 5 – Modularization and Distributing your program Yes, no sugarcoating! In this third part we will be talking about pointers! Hello?….. Hello? Usually, when people start to learn…

Atari Fan #1 – A new Paper magazine in English for all Atari fans out there

I was pleased when I learned that another printed magazine has been launched. “Atari Fan” is a brand new, printed magazine dedicated to all ATARI computers and consoles. Previously it was only available in the Polish language but now you will be able to buy it in English. The publishers aim to release one issue every 6 months of the…

1993 Unofficial Lemmings for the Commodore Plus/4 is finally released (sort of)

The Plus/4 was long gone from Commodore’s catalogue when Lemmings was released in 1991 for the Amiga and because they were from different timelines, the C= machine never got an official port of the game. Many of us see today brave developers porting games for platforms that the game was never meant to be in, like Super Mario Bros. for…

Ozmoo, the Commodore 64 Text Adventure interpreter gets a new update

We’ve been posting many articles and tutorials about Punyinform, a C64 library that let you create Text Adventure games for the C64 using Infocom’s Z-Machine. In order to play those games on a computer, you need an interpreter and that is where Ozmoo comes about, a Z-machine interpreter for the Commodore 64 written by Johan Berntsson and Fredrik Ramsberg in…

Now you can program an Atari 8-bit via Twitter – And it is not only in BASIC!

Kay Savetz, one of the Antic Atari Podcast hosts and die-hard Atari fan has announced a new and cool project: @Atari8BitBot. The project was inspired on the BBC Micro version which was limited to BASIC, and the Atari8BitBot was created by Kay Savetz and Bill Kendrick. With this tweet bot, you can send any code in Atari BASIC, Turbo-BASIC XL,…

Apple II Nibble Magazine is back online

The Nibble Magazine website is the place where you can buy the full collection of the Nibble Magazine and other publications. After his creator, Mike Harvey had died last year, the website went dark but after many months of work, his son Scott Harvey brought it back, revamped and offering not only the Apple II magazine but also other publications…

Going into Action! with Atari XL/XE – Part 2 – Graphics

Table of contents Part 1 – Hello World! Part 2 – Graphics Part 3 – More Variables, Memory and Pointers (ugh!) Part 4 – Using VSCode and Action! with syntax highlighting Part 5 – Modularization and Distributing your program If you are following this series of articles, you could be thinking right now: “What a jump! From a Hello World…

Double Sided Games releases demo for the Amiga game ‘The Shadows Of Sergoth’

The Shadows Of Sergoth is a new Amiga dungeon crawler in a first-person view. It is based on the 2018 Amstrad CPC 6128 game by Christophe Petit & Kukulcan. Double Sided Games has released a playable demo for us to try! The game is been developed for the last 18 months by Colin Vella (code), Ten Chu (graphics), and Mike Richmond (music and…