Category: Retro Computing History
With the recent news about Infocom games available on Github, the gigantic source code host service is hosting on its HQ a live stream discussing what was like game development in the ’80s with Kevin Savetz and Steve Meretzky. The stream is happening now (Friday 26th, 6:23PM EST). Github: We’re excited to host Kevin Savetz and Steve Meretzky to talk…
It has been popping up news around a tweet posted by PDX Commodore Club claiming that they were contacted by Nintendo’s legal team (or their representative) demanding them to take down the download link for Super Mario for the Commodore 64. But wait! Remember we are talking about the Internet! Although I believe PDX Commodore Club is not making this…
A huge collection of Infocom’s Text Adventure games is now available in their source code form on Github. Thanks to Jason Scott efforts, 45 games are now at anyone’s reach to be dissected, including popular titles like The Hitchhiker’s Guide to the Galaxy, Zork, and Planetfall. The games were all written using ZIL (Zork Implementation Language) which will make hard…
Even in 2019 firepower matters still! Our retro gaming expert Andrew and Joerg spoke to Frederik Schreiber (Vice President of 3D Realms + Managing Director of Slipgate Studios) and Mike Nielsen (President + CEO of 3D Realms) about their latest games: – Rad Rodgers: Radical Edition – Spiritual successor of “Commander Keen” with extended extras, and more characters to play…
The Centre for Computing History in Cambridge, UK, has received, among others, a rare and valuable donation to be added to its collection. The ZX Spectrum prototype was donated by Kate and John Grant of Nine Tiles Inc. The company was responsible for writing the Sinclair BASIC for the ZX-80, ZX-81 and the Spectrum and kept this prototype all these…
In part 5 of our interview series with computer media pioneer Christian Spanik, we talk about how it was to work for Data Becker. A lot of stories to be heard of how it was to work for one of the biggest publishers in Germany and the first for computer books. We also talk about the expansion of Data Becker…
One of the great things about the current groundswell in popularity for retro gaming is that developers and designers are finally emerging from the shadows to share the history of the industry with a fan-base eager to know just how their favourite games came to be. I listen to a number of retro gaming podcasts and subscribe to various channels…













