Category: Retro Computing History
If you’re wondering what to get that special retro collector and gaming historian in your life for Christmas this year, then why not take a look at The Game Console: A History in Photographs, the new book by photographer and creator of the Vanamo Online Game Museum, Evan Amos. Hitting shelves on November 6th, the book charts the evolution of the video game…
Love it or loathe it, I doubt that there’s a reader among you who hasn’t experienced the Microsoft Windows operating system in some form since it’s first introduction way back in 1985. Although it has long enjoyed it’s position as the predominant OS in the world of desktop computing, the road to it’s seemingly unassailable position – not to mention…
If you’re looking to settle those playground and school-yard arguments as to which gaming console system was ‘best’, then The Centre of Computing History has just the thing to settle the debate once and for all! The Cambridge-based museum is set to release the second edition of it’s hugely popular trump cards, this time focusing on classic video-game consoles and…
Kim Justice is one of the retro scene’s most popular YouTube broadcasters, with videos covering nearly every aspect of the video game industry. This month, Kim joins AJ and Joerg to talk about her history in the gaming scene, YouTube popularity, and her process for creating engaging content. scene.world/kimjustice
Assembler of Spanish coding team ASM has finally finished work on a conversion of Ghosts’n Goblins for the MSX Turbo R. Released in 1990 as successor to the MSX 2+, the machine packed in a custom 16-bit RISC CPU (R800) alongside the standard Zilog Z80, as well as 256 Kb of RAM – it would be the most powerful machine…
If you are an Apple ][ fan, or even if you think Atari or Commodore are better, you probably know about Kansasfest, a multiday encounter that happens every year in Kansas City, Missouri. The length of the conference is at the same time a blessing for those who are able to attend and a curse for those who cannot afford…
Readers of a certain age will almost certainly remember the CD-ROM revolution of the 1990s. Suddenly the entire games industry was fixated on filling shiny discs with streamable audio and heavily compressed pre-rendered video. This led to the new era of fully voiced games. Exciting, right? Unfortunately, like a puppy climbing the stairs, this proved to be somewhat of a…
In this edition of Retro Revisited, we’ll be travelling back to 1995, a period I like to refer to as ‘Golden Era’ of PC gaming. Thanks to the increasing power of computer processors, memory capacity, not to mention the proliferation of CD-ROM as a means for games distribution, development studios were producing entertainment experiences unlike anything that had been seen…
















