Puzzle Bobble Previewed – Release Expected This Month

A recent update by Bas Scheijde (aka Acied) has revealed that his Commodore 64 port of the puzzle arcade game Puzzle Bobble is being readied for an end of April release [updated]. Puzzle Bobble provides a tile matching style of game play where you use your pointer device at the bottom of the screen to aim and shoot bubbles up…

The new issue of Pro(c) Atari Magazine is available now

Pro(c) Atar, a printed magazine dedicated to the Atari 8-bit line of computers has just announced its 15th issue, bringing 104-pages of Atari goods! Content: TIME FOR A QUICKIE (Strip Poker – Lindsay, Time Pilot, Jet Set Willy) BANDITS ENGLISH SOFTWARE’s SMASH HITS II + III (Stranded, Robin Hood, Citadel Warrior, Diamonds, Air Strike II, Batty Builders, Breath Of The…

Ozmoo for Acorn

Dave Footitt's Calypso being played in Ozmoo for Acorn

Ozmoo is a Z-code interpreter (a program to play Infocom-format text adventures) for Commodore computers. Thanks to Steve Flintham, there is now a version for Acorn computers as well. Using Ozmoo for Acorn, you can play these games on a BBC B, B+ or Master or an Acorn Electron. Ozmoo for Acorn detects and takes advantage of a co-processor, sideways…

Denis “remute” Karimani joins Scene World as PR Assistant

As of today, remute, the known musician, DJ and retro release music album creator on consoles, disks and other outdated media, joined “Scene World” as PR Assistant to help creating more penetration towards social media and awareness in the retro community of what they are doing.

Scene World Podcast Episode #109 – Watermelon Games’ CEO Gwénaël Godde aka Fonzie

For the world outside of the retro game bubble, it’s just some strange variant of playing with food, but for the retro lovers, this is a publishing powerhouse known for Pier Solar, the biggest Mega Drive game release back in 2010 and a well-praised RPG which was even ported to many current-gen consoles later on.After many years of hype and…

Lawless Legends – An upcoming Apple II RPG gets a playable demo

Lawless Legends development started 9 years ago, even before I got involved with retro computing, but thanks to the developers’ love for the game and most of all, for the Apple II, the wait is almost over. The plan is to release the game this Summer, on July 4th. To make sure the game is 100% at launch, the developers…

SDCard interface for the Commodore Amiga

When I first got my Amiga 500, around 5 years ago, it came with an external 3 1/2″ floppy that, added to the internal one, provided a very flexible way to try out the more than 2000 disks that I’ve got in the same package (all legal copies of course! wink, wink). That got me busy for a while but…

Scene World Podcast Episode #108 – Roy “Mr. Awesome” Shildt (Part 1)

Roy “Mr. Awesome” Shildt is one of the worlds’ premier gamers, specifically for his Missile Command scores. More recently, he (and Twin Galaxies) have become the subject of controversies regarding said scores, and Roy’s battle to maintain his supremacy. AJ and Joerg talk to him about his history, the intricacies of playing Missile Command, and hit on some of the…

Thomas Cherryhomes teases #FujiNet for the Commodore 64

For those outside the Atari XL/XE World to understand, #FujiNet is a modern peripheral for Atari 8 Bit computers. Conceived as a network adapter, the device quickly expanded its capabilities to become an SIO peripheral emulator. With it, you can access BBSes, retrieve Atari disk images from remote servers, create and/or play network-enabled games, store disk, cassette or cartridge images…

Scene World Podcast Episode #107 – Demoscene: The Art of Coding

Demoscene – The Art of Coding is an initiative to enlist the demoscene as the first digital culture on UNESCO’s list of intangible cultural heritage. AJ and Joerg (er, Derision and Nafcom) talk to Dedux, Flopine, Kudrix, and Unjello about why this is important and how we can all help move the initiative forward. (interview begins at 10:00) http://scene.world/artofcoding