First days with the ZX Spectrum Next – This is not a review!

Back in 2017, I was pretty excited about the ZX Spectrum Next crowdfunding campaign and the whole idea of the modern retro computer. However, I remember to tell people that the “Next” part of the project wasn’t that interesting to me. As a “purist” retro collector, I didn’t care too much about a modern computer with modern capabilities but with…

Ghost Town for the Commodore 64 has been released alongside an extended version for the C16 & Plus/4

Ghost Town is an adventure game written by Udo Gertz with design by Peter Hartmann in 1985 and released for the C16 & Plus/4 by Kingsoft GmbH. It’s an adventure game where the player has to solve puzzles by finding items and progress screen by screen to the final battle with the evil wizard Belegro. The game is very unforgiving,…

Scene World Podcast Episode #86 – Johan Grip and the C128 Neo!

In the world of retro reproductions, the Commodore 128 is the red-headed stepchild, with the least attention from enthusiasts. That is, until now! Johan Grip joins AJ and Joerg to talk about the C128 Neo, a replica PCB designed to help preserve these vintage machines. (interview starts at 13:40) http://scene.world/c128neo

The hidden Microsoft easter egg in the CoCo.

Over in the Color Computer group on Facebook, there was a post by member Phill Harvey-Smith discussing CoCo ROMs and the ROMs of the CoCo clones. Another member, Cathe Cita, responded and provided a link to this cool article about the Microsoft BASIC ROM easter eggs: The Egg that Was – CLS I was already aware of the CoCo’s “clear screen” easter egg, likely…

Motorhead – Commodore Amiga Review

There’s no doubt that Motorhead are legendary, with their influence felt across a broad spectrum of pop culture. The band’s fast, overdriven bass lines were only overtaken by their now sadly departed frontman’s even faster living, like being kicked out of Hawkwind for getting busted with the wrong drugs or getting lip service from an enthusiastic female fan on stage….

How Prince of Persia Defeated Apple II’s Memory Limitations – Watch the video, read the book

ArsTechnica has posted a video where Jordan Mechner talks about the development of his most successful game, Prince of Persia. In the 20-minute video, he shows some interesting bits of the development process when he was a college student, including the famous technique to design the human-like animation for Karateka and Prince of Persia and tricks used to make Prince…

Double Sided Games gives away Fire for the VIC-20, L’Abbaye des morts and Vegetables Deluxe for the C64

On a a short and sweet tweet, the talented people at Double Sided Games are giving away the digital versions of three of their high-quality games, in a away to help us all on these difficult times. These are difficult times for many of us, forced to stay home. We’re very happy to give away digital versions of Fire for…

Millie & Molly (C64) gets 10 new levels as physical edition now available for pre-order

Bitmap Soft is excited to announce that the cassette and disk versions of the 2020 smash hit puzzle game Millie & Molly for the Commodore 64 are now available for pre-order from their online shop. VITNO featured Millie & Molly last month and having completed all 100 original game levels, we can reaffirm our original view that this is simply…

Tiny Little Slug for the Amiga delivers charming platform adventure gaming

APC&TCP has announced that Tiny Little Slug, a new game for the Commodore Amiga has been released and can now be ordered from their Online Shop. The backstory to the game is that you are a tiny leopard slug who has awakened from their slumber and gone out to look for some food. Slug spots a nice looking strawberry in…