I love the articles written by Jimmy Maher, the “Digital Antiquarian”! Being also the author of the excellent “The Future was Here – The Commodore Amiga“, Maher has been writing about computer (hardware and software) history for a long time, and you can find them all on his blog. This time around he published one talking about the IBM PC architecture, tackling…
Bryan Lunduke has published a video showing him challenging himself using an Apple IIgs. He explains that he won’t be using it for 100% of his activities, but for a couple of days during a 2-week spam, mostly to write texts, etc. It is an interesting take since Bryan is not a retro computer enthusiast like the rest of us….
Programming like it is 1964 may be nostalgic, but in a modern graphics-oriented world, what sort of program can be written to run on a teletype? At Dartmouth College, the student most likely used BASIC for numerical analysis; however, I am more inclined towards something more entertaining. While games such as Pac Man are out, the BASIC and its environment are well…
Back in 2014 Fred Meijer, a collector that runs the website AtariMuseum, shared a video of a game on the Atari 8-Bit called “I Beatles e il Papiro della Pace”. This “loosely” translates to “The Beatles and the Papyrus of Peace”. The game was published by Lindasoft (Italy) in 1987. As you can see from the video below, the game shows…
This evening at 8pm UK time, C64 Scene Groups Immortal C64 and Commodore is Awesome join forces to bring you tonight’s two hour Commodore 64 SID Show! Retrograde has gathered together requests via Twitter and Immortal C64 website from all you lovely C64 sceners and will be playing C64 Sids live via Twitch Stream! As well as requests, he will…
It’s been a while since we had a look at the latest c64 crack releases from one of our favourite Commodore 64 groups, Hokuto Force. Hokuto Force was founded by The Overkiller way back in 1988 and are one of the most active groups in the c64 scene today, with a huge list of coders, musicians and graphicians creating fantastic releases. We have chosen…
It is pretty common to hear veterans bragging (or whining!) about how hard it was to develop in the early days, without enough RAM, or the Internet, or using a cassette as data storage, and so on. How about developing without a keyboard to type your program in? That’s what, apparently, Nintendo developer Masahiro Sakurai used to create the…
The 2017 10Liners contest is over. With 64 entries, this year contest is a staggering success. There are games for Atari, Commodore, MSX, Apple II and Amstrad and the quality of them is really impressive, considering how restrictive is a BASIC program in only 10 lines! But creativity wins! Here is the first 3 on each category: PUR-80 – Maximum of…
















