Author: Paulo Garcia
Richard “Photonstorm” Davey let us know today about this new impressive ‘Bomberman’ clone – ‘Bomb Boy Online’. The game is written in Javascript by Phaser forum user druphoria, using Davey’s game engine Phaser. The game can be played directly on your browser, and it contains a lobby where you can host/join games. Up to 8 games can be in session…
After quite some time with no news, RGCD breaks this Monday with a great update: two new games! The first one is GRAVITRIX, an updated rework of an unreleased game that Nils Hammerich originally completed over 20 years ago, brings arcade-style, mind-bending puzzle-action to your Commodore 64 like never seen before! To complete each of the 120 levels, you must…
Juice.GS it the only Apple II magazine still in print, and just start sending its new issue to the subscribers. This issue features reviews of Ninjaforce’s KABOOM and GGLABS’ RAMGS card; coverage of Oz KFest; a breakdown of how ProDOS formats disks and stores and manages files; a deepening mystery with Det. Pomme and Col. Hexings; reflections on the Apple…
Shane Plays is a radio show and podcast that focus on video games, RPGs, board games, Dungeons & Dragons and other geek related goods! Last Saturday, Shane included an interview that particularly interests us. He talks to Brian Bagnall, author of ‘Commodore: A company on the edge’. Shane Plays airs on Saturdays at 1 PM Central on 96.5FM The Answer…
As some core openMSX developers felt uncomfortable at SourceForge.net because of the story where SF repacked GIMP to include ads, the development team decided to move from SF to Github, at https://github.com/openMSX/. Also the project has a new official address http://openmsx.org. The change really only affects developers that like to either contribute to the project, or simply check the source…
The awesome shoot’em up X-Force, released back in November 2014 by The New Dimension will be finally be on sale today in disk and tape, published by Psytronik. The disk/tape includes a version of the game with awesome soundtracks by FeekZoid along with a special version with trance soundtracks by Richard Bayliss. It also includes a special bonus: the “Crazy…
Today Nostalgia released a cartridge compilation of their two improved Commodore 64 games: Ghosts ‘n & Goblins and Commando Arcade. Everything is the same as in the original releases and all features are identical, “Tom-Cat” commented on the CSDb release page. While the games are the same, it is still a great and convenient way to enjoy these two excellent…
The Video Game Archeologist is a website that contains hundreds of game manuals, most of them for Atari games, but also for Colecovision and others. I’ve checked some of the manuals, and it was really a trip down the memory lane :). Some of the manuals of games published by Atari itself are a pleasure to check, mainly because of…
[vimeo 131396863 nolink] A two-part video published on Vimeo shows how to connect a Commodore 64 to the internet, using a Raspberry PI and a RS-232->USB adapter. [vimeo 131396865 nolink] Don’t expect colourful webpages showing up in your 1701, but at the end he shows the C64 accessing the internet using the character interface, which opens a myriad of possibilities…
Microsoft UK Developers Blog has published a nice article discussing how the Commodore 64 and Amiga were important to breed a new generation of developers. “Although the C64 could perform functions such as word processing and spreadsheets, it was the games that it really became known for. This was because it saw indie software developers as an opportunity, rather than…










