Category: Books

A Look at the Pioneers of The Video Game Industry

The article below, written by Andrea Contato exclusively for Vintage is The New Old is an exciting view of the people that, even without realizing it, built the video game industry as we know it today. Andrea is an Italian writer that has already published “Through the Moongate. The Story of Richard Garriott, Origin Systems Inc. and Ultima” and the…

Scene World Podcast Episode #150 – Floppy Totaal

In our new episode we welcome Floppy Totaal . These amazing people from the Netherlands are 100% into floppy disks! They are keeping the spirit alive with events and even a book called ‘Floppy Disk Fever’. Enjoy! Interview starts at minute 19:08 Listen or watch the video version at: https://scene.world/floppytotaal    

The Complete Course to Amiga Assembly Programming

By now I hope you have all have heard of the Amiga 68000 Assembly Course, if not please read and see how you can get it. First a little story and how it all started by coincidence. I had bought the book of Fabio Ciucci in Italian called “The Complete Course in Programming Assembly on two Disks”. I read this…

Scene World Podcast Episode #121 – Chris Abbott – The Little Books Of Soundchips

Scene World Podcast Episode #121 – Chris Abbott – The Little Books Of SoundchipsWe’re happy to have Chris Abbott in our new podcast episode, a british chiptune musician and true master of the C64 SID chip. Right now he is working on an extensive book about soundchips which is set to be released by Fusion Retro Book. The interview starts…

Merman reviews the Arcade Imperfect Book

We’re back with another book review! This time Merman takes a look at ARCADE IMPERFECT – a book by Jerry Ellis and Andrew Fisher, published by Golem Books in 2021 with cover artwork by Oli Frey. Over 250 coin-op games get their tribute here along with some interesting facts. Each game gets a page review, detailing the original arcade game,…

RetroGameDev C64 Edition Volume 2 is now available

Derek Morris has published his 2nd RetroGameDev book, a guide that will teach you how to develop games for the Commodore 64. This second volume will include more advanced techniques including: VS Code & Kick Assembler Debugging & Profiling Raster Interrupts Sprite Multiplexing SpritePad & CharPad SID Chip Music Playing Assembly Game Coding Multi-Screen Handling The first book presented a…

The Greatest Hits Game Bundle – StoryBundle offers 95 retro-gaming related books for cheap!

I know many people don’t read as much anymore in this current digital age and the Short Attention Span problem the Internet brought us is likely one of the main culprits (get off my lawn, you hooligans!). However, we all love video games. If they are retro-games even more, maybe you would be interested in this bundle. StoryBundle, a Humble-bundle…

Blast Annual 2020 Volume 2

If you are looking for something to read while in lockdown then you will be glad to hear that the second volume of the multi-format retro themed publication Blast Annual 2020 is now available to purchase online. Following the release of the first volume back in September, Blast Annual 2020 Volume 2 includes even more original game reviews for your…

Any true retro gamer should read ‘Attract Mode – The Rise and Fall of Coin-Op Arcade Games’ by Jamie Lendino

Photo by Kay Savetz

Jamie Lendino has published his new book, Attract Mode: The Rise and Fall of Coin-Op Arcade Games. The book tells the history of the Arcade game industry since the inception of electromechanical machines from the early 20th century until its crash and rebirth.

Blast Annual 2020 celebrates multi-platform retro community

Blast Annual is pleased to announce the availability of its multi-platform digital magazine celebrating retro computing & the retro gaming community – Blast Annual 2020: Volume 1. Blast Annual 2020: Volume 1 is full of retro reading goodness within its 214 pages. Not only does the Annual show case more than 90 games reviews across Amstrad CPC, Atari 2600, Amiga,…