Category: Commodore Amiga
It’s time for another bit of Scene World history – a talk with Tommy Tallarico: He is not only one of the most prolific game music composers of all time (think about Earthworm Jim, MDK, The Terminator, also other on the Amiga like e.g.Cool Spot on the Amiga or Aladin on the Amiga …) but also CEO of Intellivision and…
Graeme Cowie, the talented coder behind recent Amiga conversions of Rygar AGA and Bomb Jack Beer Edition, is about to release Turbo Sprint – an enhanced conversion of Super Sprint for AGA Amiga machines. Super Sprint is one of those iconic arcade racing games from the 1980s that stood out not only because of its multi-player cabinet with steering wheels…
Oliver ‘Ve3o’ Lindau is a a veteran graphic artist. He’s best known for working with Starbyte on titles like Rolling Ronny and since 10 years also very active in the demoscene constantly making the first ranks on graphic compos. In this episode we talk with him about the technological challenges of bringing the Eye Of The Beholder from the Amiga…
Have you been burnt by the 2015 keycaps Indigogo of Phase5 from Austria like us and many others? Jim felt the pain as well and went out creating his own C64 keycaps project. Having a long history in developing hardware for Commodore computers (C64 AND Amiga!) , if there is somebody who can pull this off, then this guy with…
Fresh from our vaults:A historic interview with Gary Penn, a video games industry veteran and former games reviewer for Zzap!64. Fun fact: The first Grand Theft Auto game would have been ended up cancelled without his efforts as a creative director at DMA Design (later Rockstar Games).Enjoy!Link: https://scene.world/garypenn
Demoscene – The Art of Coding is an initiative to enlist the demoscene as the first digital culture on UNESCO’s list of intangible cultural heritage. AJ and Joerg (er, Derision and Nafcom) talk to Dedux, Flopine, Kudrix, and Unjello about why this is important and how we can all help move the initiative forward. (interview begins at 10:00) http://scene.world/artofcoding
The British developer H0ffman, well-known in the Amiga Demoscene, has announced that he is porting the classic Metal Gear for the Commodore Amiga. Konami’s stealth game that spawned many sequels was first released for the MSX in 1987 will work on an Amiga 500 with 512Kb or RAM. The developer is modifying it to run at the full frame rate…
Retro music is in right now, but few people have taken it to the lengths that Remute has, releasing his songs not just on vinyl and digital download, but also on cartridge and floppy disk (Amiga, C64, ect!) ! Joerg, Martin, and AJ talk to him about why he chose this medium, and the unique challenges associated with releasing music…















