Category: Commodore Amiga
Fresh from our vaults:A historic interview with Gary Penn, a video games industry veteran and former games reviewer for Zzap!64. Fun fact: The first Grand Theft Auto game would have been ended up cancelled without his efforts as a creative director at DMA Design (later Rockstar Games).Enjoy!Link: https://scene.world/garypenn
Demoscene – The Art of Coding is an initiative to enlist the demoscene as the first digital culture on UNESCO’s list of intangible cultural heritage. AJ and Joerg (er, Derision and Nafcom) talk to Dedux, Flopine, Kudrix, and Unjello about why this is important and how we can all help move the initiative forward. (interview begins at 10:00) http://scene.world/artofcoding
The British developer H0ffman, well-known in the Amiga Demoscene, has announced that he is porting the classic Metal Gear for the Commodore Amiga. Konami’s stealth game that spawned many sequels was first released for the MSX in 1987 will work on an Amiga 500 with 512Kb or RAM. The developer is modifying it to run at the full frame rate…
Retro music is in right now, but few people have taken it to the lengths that Remute has, releasing his songs not just on vinyl and digital download, but also on cartridge and floppy disk (Amiga, C64, ect!) ! Joerg, Martin, and AJ talk to him about why he chose this medium, and the unique challenges associated with releasing music…
I like to think Vintage is the New Old foments the retro computing community integration, and more than once, we have been promoting different websites and projects around the internet. It is with pleasure that I see one of the most traditional ones getting even better! Lemon Amiga website has been around for many years, and it is one of…
Carlos Peris has released RedPill 0.85, a game development tool created using AmiBlitz and targeted people who want to build Amiga games but have little to none programming background. Although the author explains that RedPill is “more a toy to play with than a professional tool,” it has been responsible for releasing many cool Amiga games, and there are more…
Martin is not only part of the demoscene and a graphic artist for Scene World, but he is also a pioneer in the early ages of Netlabels and a creative head that often creates unique artistic projects. In this podcast, AJ and Joerg talk with him about the early ages of the internet and how he found its way into…
Blake Patterson has posted on his excellent blog “The Byte Cellar,” an excellent article where he talks about his 35 years as an amiga user. As he says initially, it is a “meandering and reminiscent” type of post, which I’d say is one of the best types of reading when we feel walking down memory lane for an extra dose…
















