Category: Commodore Amiga

Scene World Audio Interview with Gary Penn

Fresh from our vaults:A historic interview with Gary Penn, a video games industry veteran and former games reviewer for Zzap!64. Fun fact: The first Grand Theft Auto game would have been ended up cancelled without his efforts as a creative director at DMA Design (later Rockstar Games).Enjoy!Link: https://scene.world/garypenn

Denis “remute” Karimani joins Scene World as PR Assistant

As of today, remute, the known musician, DJ and retro release music album creator on consoles, disks and other outdated media, joined “Scene World” as PR Assistant to help creating more penetration towards social media and awareness in the retro community of what they are doing.

SDCard interface for the Commodore Amiga

When I first got my Amiga 500, around 5 years ago, it came with an external 3 1/2″ floppy that, added to the internal one, provided a very flexible way to try out the more than 2000 disks that I’ve got in the same package (all legal copies of course! wink, wink). That got me busy for a while but…

Scene World Podcast Episode #107 – Demoscene: The Art of Coding

Demoscene – The Art of Coding is an initiative to enlist the demoscene as the first digital culture on UNESCO’s list of intangible cultural heritage. AJ and Joerg (er, Derision and Nafcom) talk to Dedux, Flopine, Kudrix, and Unjello about why this is important and how we can all help move the initiative forward. (interview begins at 10:00) http://scene.world/artofcoding

Port of the Konami’s classic ‘Metal Gear’ will soon land on your Amiga

The British developer H0ffman, well-known in the Amiga Demoscene, has announced that he is porting the classic Metal Gear for the Commodore Amiga. Konami’s stealth game that spawned many sequels was first released for the MSX in 1987 will work on an Amiga 500 with 512Kb or RAM. The developer is modifying it to run at the full frame rate…

Scene World Podcast Episode #106 – Remute with Denis Karimani

Retro music is in right now, but few people have taken it to the lengths that Remute has, releasing his songs not just on vinyl and digital download, but also on cartridge and floppy disk (Amiga, C64, ect!) ! Joerg, Martin, and AJ talk to him about why he chose this medium, and the unique challenges associated with releasing music…

Lemon Amiga launches new and improved website

I like to think Vintage is the New Old foments the retro computing community integration, and more than once, we have been promoting different websites and projects around the internet. It is with pleasure that I see one of the most traditional ones getting even better! Lemon Amiga website has been around for many years, and it is one of…

Amiga Game Construction Kit ‘RedPill’ Gets New Version

Carlos Peris has released RedPill 0.85, a game development tool created using AmiBlitz and targeted people who want to build Amiga games but have little to none programming background. Although the author explains that RedPill is “more a toy to play with than a professional tool,” it has been responsible for releasing many cool Amiga games, and there are more…

Scene World Podcast Episode #102 – Netlabels and retro pixeling with Martin ‘Nodepond’ Wisniowski

Martin is not only part of the demoscene and a graphic artist for Scene World, but he is also a pioneer in the early ages of Netlabels and a creative head that often creates unique artistic projects. In this podcast, AJ and Joerg talk with him about the early ages of the internet and how he found its way into…

Nostalgia Overdose! Blake Patterson Looks Back on 35 Years as an Amiga User

Blake Patterson has posted on his excellent blog “The Byte Cellar,” an excellent article where he talks about his 35 years as an amiga user. As he says initially, it is a “meandering and reminiscent” type of post, which I’d say is one of the best types of reading when we feel walking down memory lane for an extra dose…