Category: Commodore 64
In an update posted today, RGCD’s James Monkman let us know that a special version of ‘Tiger Claw’, the 2nd place in RGCD’s 2014 competition, is almost ready to be shipped. This release is an exclusive Kickstarter cartridge version that will only get in the hands of the backers of the campaign that contributed to the cartridge level or above (£70+). The artwork is done (see picture…
Jeroen Tell from Maniacs of Noise has published a preview of the music remake of the title theme from the Commodore 64 game “Cybernoid”, originally published in 1988 by Hewson Consultants Ltd. The music is still a work in progress and it will be part of the album “Tell Me More” with remakes of C64 game music. When ready the…
Hugohunt is a new maze-type game released for the Commodore 16 (and Plus/4) and also for the C64, based on the game Hugojagd XL developed for the Atari. The gameplay is simple to understand but very hard to play. You control the pac-man-looking hero around the maze, avoiding the enemies. Although they don’t move, they block you o get to certain…
If you believe you saw everything that could be possibly done on a Commodore 64, you might rethink that. DrKhumalo user on Lemon64 forum has published a video of his ‘tech-demo’ of a Civilizations game running on a C64 using the isometric perspective. And it is incredible! DrKhumalo’s demo version show a view of the map, unit movement, city economy, and…
Yes, the game features a suicidal mob of cute creatures is already 25 years old! Lemmings was first published by Psygnosis for the Amiga, Atari ST and PC in 1991. It was also ported for more than 20 different platforms, including NES, C64, Amstrad and Playstation. On this puzzle game, you control the lemmings trying to guide then to the…
What it takes to be accepted in one of the most active and ubiquitous Commodore 64 demoscene groups? Red robes, sacrifices, fire walking? No, nothing like that is needed (allegedly) but you have to be good at C64 coding, art or music (or all of them). For the new member, Zaphod, debut Hokuto Force releases a cracked version of Mystic Mansion,…
Other than the usual news and other Commodore 64 stuff, Sprite Castle #25 main feature is the game Radar Rat Race. The game is a clone of Rally-X arcade game developed by Nanco. It was first released for the VIC-20 and later converted for the C64. To know more about it, follow the link below. Link: Sprite Castle
Andrea “Wanax”, developer of many games for the Commodore64 has announced that he will port his latest game, Platman, to the Atari 8-bit platform. He explains on the forum thread that the graphics are already completed by Jose Pereira who added “Although we two had some talkins in the past mostly regarding my mockups of Rocky Memphis here it was Wanax…
Based on an original game by Jim Summers on the Commodore PET, Mr. NOP has released SLIME for the Commodore 64. “Battle the growing slime before it takes over the screen, shoot the membranes and eradicate the slime. As the slime grows, cells begin to grow inside the membranes which then chase after you. Complete the level to advance to…
This post is for those that like to get their hands dirty, opening the C64 and replacing dying parts. Sometimes the hardest part is to find and match modern components to the ones used to build a Commodore 64 back in the 80s. An article on Technologically Induced Coma blog has listed all the parts of a Rev C board and…















