Category: Computers

The people have spoken! Mighty Final Fight and Ninja Gaiden Shadow Warriors win ZX-Dev Conversions “People’s Choice Awards”

Planeta Sinclair, a great Portuguese-speaking website about the ZX Spectrum, has just announced the winners of its poll trying to find the best ZX-Dev Conversion. Two highly acclaimed conversions that we have already covered, Mighty Final Fight and Ninja Gaiden Shadow Warriors have nabbed the first and second place, respectively. There were a total of 173 votes, and Mighty Final Fight took…

Pyrotech, A New Vic-20 Game by LoadError

LoadError has recently released a new Vic-20 game called Pyrotech. The game was originally written in basic and then compiled to pseudo-code. In the game you command of a team of Pyrotechs on a mission to collect and defuse a batch of time bombs before they explode. LoadError’s description of the game made me smile. “It’s a gobble gobble, don’t…

Toni Wilen’s WinUAE Amiga Emulator, Version 3.6.1 Beta 5 Released

Winuae 3.6.1 Beta 5 is now available to download. WinUAE is currently the best Amiga emulation available to date and if used alongside Classic Workbench and WHDLoad you can achieve a really great Amiga hard drive experience, like in the image above. Download: winuae_3610b5.7z Download: winuae64_3610b5.7z Website: winuae.net

New Title Screen for John Blythe’s Upcoming ZX Spectrum Game Rubicon

A few days ago, John Blythe announced a new AGD game coming to the ZX Spectrum called Rubicon. Over on Sarah’s Speccy Group, John recently shared a wip title screen for the game. We are loving the new graphics John! Stay tuned for more News from Rucksack Games soon. Read more about Rubicon here. Source: John Blythe

Mike Dailly Teases Shadow of the Beast ZX Spectrum Next Copper Demo!

Mike Dailly has put together a quick demo for the ZX Spectrum Next, showing what can be achieved using Copper. For those of you that have maybe never heard of ‘Copper’, it’s a display list processor. Most famously known and used on the Commodore Amiga, and uses very little CPU overhead. Below you will see a short video showing a…

Astor Roulette Recovered by Planeta Sinclair Website

Missing in Action game “Astor Roulette” has been recovered by Planeta Sinclair website. João Costa was kind enough to send the tape over and after demagnetizing and cleaning, the game was good enough to salvage. As the name suggests, Astor Roulette is a roulette simulation game and is thought to have been released around 1986. The author has been authenticated as…

Aquatic Invaders 2.0 Remake For ZX Spectrum Released!

Planeta Sinclair recently shared some interesting News about a remake of an old game by Marco Carrasco and Rui Tito. The game is called Aquatic Invaders and was recovered last year by Sinclair Planet. The original BASIC code has been re-written for the compiler Boriel’s ZX Basic, resulting in a much faster game. You can read more information about the…

Al’s Double Bill, A New ZX Spectrum Compilation by Alessandro Grussu

Alessandro Grussu has recently released a new ZX Spectrum Compilation, which contains his first two games, Lost In My Spectrum and Apulija-13. The compilation is a disk-only release and has been devised for use with ZX Spectrum 48K/128K systems equipped with Beta Disk or similar interfaces, or MGT Plus D, or memory card based interfaces such as the DivIDE or…

Castle of Sorrow, A New Platform Adventure For The ZX Spectrum

Castle of Sorrow is a new Spanish platform adventure game by ZXMan48k. This is his first game and was created using the Arcade Game Designer engine. The story is short and simple: “Help our hero Constantin to avenge the death of his beloved, go into the castle and discover the mystery that lies within it.” Your adventure begins within an intricate…

Bubsy (Kitt’N Kaboodle) A New Vic-20 Game hack by DoctorClu

Bubsy (Kitt’N Kaboodle) is a new Vic-20 hack of Fast Eddie (Sirius Software,1982). The hack was made possible using Hack-O-Matic 3, which is a hack tool intended for the Atari 2600. After reading a comment from Vic 20 Gamer, DoctorClu decided this was enough reason to get something coded up for people to try out. I played Fast Eddie on…