Category: Featured Article

Retro Revisited: Flood (Amiga)

Of all the games development studios to emerge during the late 1980’s, Bullfrog Productions was undoubtedly one of luminaries of the British games development scene. Responsible for a string of critically acclaimed strategy and simulation titles that include Populous, Theme Park and Dungeon Keeper, the Guildford-based studio would build an enviable reputation for quality, engaging game design, not to mention considerable…

ViTNO Review: Nixy The Glade Sprite is an all-new arcade game that Spectrum fans are sure to love!

Only a few days ago, we announced that Andy John’s new game, Nixy The Glade Sprite, had finally gone gold, and that we promised to deliver a full review once the game was complete. We’re extremely pleased to announce that Andy has now officially released the game, and we’re very proud to bring you one of the first reviews of this lovingly-crafted…

Retro Revisited: Syndicate (PC)

Of all the games I played during my formative years, there’s one particular title that always sticks in my mind. Developed by Bullfrog Productions and published by Electronic Arts for the Commodore Amiga and MS-DOS PC platforms in 1993, Syndicate was quite unlike anything that I had ever played before. Not only that, it also holds the unique status as…

Counterweight Kate, Commodore 64, ViTNO Game Review

The Commodore 64 gaming scene was provided with a pleasant surprise when, in late March 2018, Alexander Martinelle from Cogitare Computing announced that he was about to release a unique style platform game titled Counterweight Kate. In Counterweight Kate, you take on the role of a little girl (Kate) who wakes up one night to find that her toys have…

Designing a Game for a Failed 8-bit Platform With No Graphics – RetroChallenge 2018/04 – Update #10

This is my 10th, and presumably final RetroChallenge update: tomorrow is the end of the contest. Most people would say “Hey, you were crazy to set that goal in the first place, let alone start with only a day left.” Ah, what do they know? I just a game design, and write some code. Sure, I only started learning assembly…

Sydney Hunter and the Sacred Tribe, Commodore 64, ViTNO Game Review

The Sydney Hunter franchise, first published by Collectorvision in 2012, is a series of Mayan-themed platformers that have been released for various retro and modern platforms. Collectorvision has finally gotten around to publishing their first Sydney Hunter game for the Commodore 64, in the guise of Sydney Hunter and the Sacred Tribe. You play the role of the great adventurer,…

RC2018/04 – 4MB geoRAM Development – Part 2

Last weekend we finished the PCB layout and sent it out for manufacturing. The PCB is 83x58mm and fits into a standard Commodore cartridge case. All the ICs are through holes except the DRAM chips. If everything goes well I will receive the boards sometimes next week, just in time for a final blog entry. PLD Code As mentioned in…

The Only Thing We Have to Fear, is Assembly Itself – RetroChallenge 2018/04 – Update #7

  Assembly language: the very name strikes fear into the hearts of retro-computing oriented nerds everywhere. “I used to program my (Atari|Commodore|TI99|Apple|ZX Spectrum) in BASIC, and I always meant to do something in Assembly, but… ” If that sounds familiar to me, then this is the blog for you! Or rather, this is about the 100th blog for you, because…

Restoring CBM 710: No CPU, No Problem – RetroChallenge 2018/04 – Update #6

A reminder to the hoards of fans who have been following along with bated breath each day for updates on this project: my goal for this, my first  RetroChallenge, is to get a CBM 710 into working state. My super ambitious goal would be to also write an assembly language program and get it running on the CBM 710. My…

Retro Revisited: Project Firestart (C64)

Developed by Dynamix and published by Electronic Arts in 1989, Project Firestart is perhaps one of the most innovative games to feature in the Commodore 64’s extensive library of games. Far more than just another action arcade game or movie license, this was among the very first games to focus on providing players with a truly cinematic experience, adopting techniques…