Category: Featured Article

Step-by-step instructions on how to transfer cassette tapes programs to your PC

Article originally published on TRS8Bit Newsletter – September 2020. Reproduced here with permission. Author: Ira Goldklang – www.trs-80.com 1. Make sure your volume is set right. With regard to the volume, first listen to the tape and see if it sounds right. If you have a treble control, you probably want maximum treble. Once it sounds good, then you can…

Covid has killed my podcast listening habit

Today I took one vacation day which is a bit unusual for me, at least right in the middle of the week. In the end, it is not a bad idea to break the week into two small chunks and I might do that more often, time permitting. But I am not here to talk about vacation habits but something…

How much do you really know about retro games?

Find out by watching our new video series called “Phaze101 Retro Quiz”. In each video you will be asked a short question about a retro game and shown three possible answers. You only have a few seconds to guess and then the correct answer is shown. Don’t worry if you get the answer wrong … it will be fun to…

The Complete Course to Amiga Assembly Programming

By now I hope you have all have heard of the Amiga 68000 Assembly Course, if not please read and see how you can get it. First a little story and how it all started by coincidence. I had bought the book of Fabio Ciucci in Italian called “The Complete Course in Programming Assembly on two Disks”. I read this…

New JRPG for the C64: Briley Witch Chronicles

Title screen of Briley Witch Chronicles

A long awaited Japanese-style RPG was released for the Commodore 64 on 26 October 2021: Briley Witch Chronicles, by Sarah Jane Avory. It’s a huge game, taking up more than 600 KB. To play it on a C64 you’ll need a 1 MB EasyFlash cartridge. Of course you can run it on Vice, and the Vice-based The C64 Mini and…

PunyJam #2: Let’s write a text adventure!

We held a PunyInform game jam in April/May and it was a great success, so now we’re doing it again. Each participant (a person, a pair or a team) writes their own text adventure using the PunyInform library. If you’ve thought of writing a text adventure but need an event and a time frame for it to actually happen, this…

Retro Revisited: Alien Breed: Tower Assault

As the tag-line to Ridley Scott’s seminal sci-fi horror masterpiece, Alien, so eloquently put it: “In space, no one can hear you scream.” It’s a phrase which seems remarkably apt when it comes to the Alien Breed: Tower Assault, the last in a succession of 2D top-down shooters inspired by the movie franchise, although instead of the vacuum of space,…

Retro Revisited: Avenging Spirit

With unique game features and attractive graphics, there’s plenty of fun to be had with Jaleco’s possess ’em up!

Ozmoo goes C128 and Plus/4

Screenshot of Ozmoo playing Borderzone on C128

Ozmoo Release 5 is out. Ozmoo is a Z-code interpreter (a program to play text adventures which use Infocom’s game format). The first version of Ozmoo was released in December 2018. It was written to produce playable games for the Commodore 64. Now, with Release 5, support has been added for Commodore 128 and Commodore Plus/4. Games built for the…

Going into Action! with Atari XL/XE – Part 5 – Modularization and Distributing your program

Table of contents Part 1 – Hello World! Part 2 – Graphics Part 3 – More Variables, Memory and Pointers (ugh!) Part 4 – Using VSCode and Action! with syntax highlighting Part 5 – Modularization and Distributing your program Except for early dialects of BASIC found in the 8-bit computers, the programmer can split an application source code into multiple…