Category: Game Boy

Millie and Molly Meet Malicious Monsters, Commodore 64

Millie and Molly Meet Malicious Monsters is an upcoming Commodore 64 game by Carleton Handley (code), Saul Cross (graphics) and Hans Axelsson-Svala (music). In it’s early development the games title was temporarily named “Catrap (Pitman)”. Many Game Boy fans will be familiar. Catrap also known as Pitman in Japan, is a puzzle-platform game originally developed for the Sharp MZ-700 computer…

Bringing New Life to Super Mario Land on the Gameboy

How many of you still own the original Game Boy from 1989? I bet there’s a good few people that still own this iconic little hand-held from Nintendo, designed by the same team that developed the Game & Watch. The Nintendo Game Boy was a huge success back in the late 80’s with it’s basic beige design and it’s somewhat…

RetroAcción announces Nintendo Game Boy game development contest 2019

RetroAcción, a Spanish non-profit association dedicated to retro computing studies, has announced a contest to celebrate the Nintendo Game Boy 30th anniversary. From the contest page: “The goal of this contest is to encourage the development of new titles and productions for the Game Boy, so the videogame can be of any genre and complexity and can be programmed in…

Scene World Magazine Podcast Episode #55 – Databases with retroplace and Consolevariations.com!

How do you keep track of all the different machines released over the years? How do you catalogue different versions of games, down to the different packaging? And how can you ensure that the game you’re looking for is real and authentic? Databases, that’s how! The Martin Ahman, AJ Heller and Joerg Droege talk to Fred Fischer from Consolevariations and…

#GBJAM 2018 – Itch.io hosting development jam for Gameboy-like games

It was announced the 2018 edition of GBJAM, a game development competition where the participants will have to create a complete video game that keeps Gameboy’s characteristics – notably the use of 4 colours only on a screen with the resolution of 160×144 pixels. It is not a retro gaming-only competition since the rules allow the use of any modern development…

MSXDev’18 competition receives another game: Virus LQP-79

Virus LQP-79 brings a horde of zombies for the MSXDev’18 competition. The third entry is an enjoyable shoot’em up game where you play Amy, an average girl who found herself in a daring situation after an accident at a local research facility releases a deadly (almost?) virus that turns people in zombies. Her task is to find her way out of the…

Sheep It Up! Free to Download, Play Online Or Buy The Game Boy Cart!

Sheep It Up is a puzzle game playable on any model of Game Boy (including Super Game Boy and Game Boy Player). The aim of the game is to climb upwards by jumping and hanging your sheep to flying velcro straps. The concept is simple, but the game rapidly becomes quite challenging. How high can you climb without falling down?…

ROMhacking.net Latest Rom Hacks and Translations Including Super Mario Land 2 DX!

Romhacking.net have updated their website with some brand new Rom Hacks and Translations. There is one particular hack that stands out for me today, which is called ‘Super Mario Land 2 DX’. I’m sure you guys have all owned a Game Boy at one point or another, heck I still own my original 1989 model, and it still works perfectly…

ROMhacking.net Latest Rom Hacks and Translations

Romhacking.net have updated their website with some brand new hacks and translations patches. Rom Hacks Adventure Island 3 – Googie Edition (Complete)(Adventure Island III)(NES) Megaman 5 Ridley X Hack 4 (Complete)(Mega Man V)(NES) Metafight EX – Backwards Compatibility Patch (Improvement)(Blaster Master: Enemy Below)(GB) Megaman X – Generation (dashfix) (Addendum)(Mega Man X)(SNES) Air Fortress 2 (Spoof)(Choujikuu Yousai: Macross)(NES) Trans Formers Z…

The tale of how Gameboy’s ‘Kirby’s Dream Land’ was programmed without a keyboard

  It is pretty common to hear veterans bragging (or whining!) about how hard it was to develop in the early days, without enough RAM, or the Internet, or using a cassette as data storage, and so on. How about developing without a keyboard to type your program in? That’s what, apparently, Nintendo developer Masahiro Sakurai used to create the…