Category: Apple News

First Mockingboard sound card for the Apple IIc

The fist Mockingboard Sound card that can be installed internally in an Apple IIc has been produced by Ian Kim (Apple II Forever). There aren’t many details about the board, but it seems it won’t be available for the general audience anytime soon. According to A2Central, the first batch of cards are going to Ian’s friends with international sales coming…

Apple II Modern Storage Benchmarks

There are many different options for a modern storage for the Apple II and it is always hard to make an informed decision about what is the best option that fits your budget. Old Tech | New Tech Magazine has published the first of a series of articles planned about the solid state options for the Apple II. The article reports…

Apple II convention 'KansasFest 2016' Registration Opens

KansasFest 2016, the 28th annual Apple II convention, is now open for registration.  Users, programmers, hobbyists, and retrocomputing enthusiasts are invited to Rockhurst University in Kansas City, Missouri, from Tuesday, July 19, through Sunday, July 24, for six days and five nights of sessions, demos, announcements, contests, and camaraderie. Mike Harvey, a business executive, salesperson, technologist, project manager, entrepreneur, programmer,…

John Calhoun releases source code of his Macintosh Classic games

John Calhoun has released the source code of the games he developed for the Macintosh (System 7) on Github. The games available are Glider, Glider PRO, Glypha III and Pararena. You can check Pararena 2 game play on the video below. The games were developed in C and the fact they are now available as source code, it is a great…

The Best Apple II Podcast has new episode!

Although it is the only Apple II podcast around, it deserves the “best” title. Open Apple brings every month a nice balance of technical, geek and normal retro computing discussions regarding the Apple II. This month’s episode, number 55, brings Henry Courbis, co-proprietor of Ultimate Micro, serial entrepreneur, and Open Source guy. Henry is boldly going where no hobbyist has gone before, by…

Apple IIc Plus Accelerator Control

Quinn Dunki while not recording Open Apple podcast, keeps herself busy tinkering with the Apple IIc. She has published on her blog, Blondihacks, an extensive and super-geeky article to show how she was able to add an accelerator control for the Apple IIc plus, a machine that was able to run on both 4Mhz and the Apple II standard 1.023Mhz….

French Touch keeping Apple II DemoScene alive!

Commodore 64 has so many active demoscene groups active and releasing many demos throughout the year that is hard to keep up. Apple II enthusiasts, on the other hand, haven’t been so lucky.t least in terms of quantity. At least in terms of quantity! If we focus on quality, however, Apple II community has plenty to celebrate thanks to French…

The Digital Antiquarian's 1987 eBook now available

The Digital Antiquarian, Jimmy Maher, has been converting old blog posts to eBook format, making it easier to everyone to have a pleasant off-line reading session about the history of video game and computer entertainment as a whole. Jimmy Maher is well-known for many projects, including The Future Was Here: The Commodore Amiga. He has The Digital Antiquarian blog where he keeps…

Retrochallenge Winter 2016 – Apple II Lo-Res C Library – Update #2

My retrochallenge is going forward, but I confess that my blog updates weren’t that frequent, as you can probably infer since we are on the 22nd of the month and this is my second post. Well, enough of apologies and let’s get down to the business. The first version, still as work in progress, is already available on Github. The…

'Macross 6502', Assembler developer by Lucasfilm now available!

There are so many 6502 good assemblers nowadays, including the modern KickAssembler and its javascripty macro capabilities. Now the 6502 developers have another option: Macross 6502. This assembler was developed between 1984 and 1987 by LucasFilm Ltd and used on the development of the game Habitat. Now, the project source code is available on Github, thanks to The Museum of Art…