Category: News

Scene World Podcast Episode #118 – Tronimal

Hello World! We are happy to have one of the most prolific Chiptune musicians in our podcast – Tronimal. He released music for the Gameboy, ZX Spectrum and even the TI-82 calculator! Besides some tech talk, the virtuoso gives us some interesting insights and talks about his upcoming projects. Interview starts at 18:12. http://scene.world/tronimal

Scene World Podcast Episode #116-117 – Roy Shildt Part 2

Roy Shildt is back with some more insights about Twin Galaxies – especially regarding Missile Command scores and the people behind them… Hear some stories, conclusions, theories .. this second part of the interview shows some guts! Interview starts at 10:53. https://scene.world/mrawesome2

A TRS-80 Color Computer Commercial Quality Action/Fight Game in BASIC, part 4

Chapters: 01 , 02 , 03, 04. The story so far: graphic performance is great! We have a notion of memory consumption and the base game idea direction, meaning, we have a designed player moving about. How does one start a game development? In my case and in general, by doing sketches, then mock ups for the target system, then I code the basic…

ABBUC (Atari Bit Byter User Club) Website is down until further notice due to a hackers attack

Today we received an email from the ABBUC organizers that the Atari Bit Byter User Club website was attacked, and it looks like all usernames and passwords are compromised. To avoid further damage, the club decided to take the server down, and it will be that way until a new and more secure server is up and running. Here is…

Double Sided Games Announces two new games

Double Sided Games has added two great games to their catalogue: Don’t Break The Balls for the Commodore 64 and Vegetables Deluxe for the ZX Spectrum. Don’t Break The Balls for the Commodore 64 DBTB is an action/puzzle game for 1 or 2 players in co-operation or duel for the Commodore 64. Controlling a fan, you need to blow the…

Scene World Podcast Episode #113​ – Oliver “V3to” Lindau And The Eye Of The Beholder

Oliver ‘Ve3o’ Lindau is a a veteran graphic artist. He’s best known for working with Starbyte on titles like Rolling Ronny and since 10 years also very active in the demoscene constantly making the first ranks on graphic compos. In this episode we talk with him about the technological challenges of bringing the Eye Of The Beholder from the Amiga…

Doc Cosmos coming to Game Boy Color – Celebrate by winning a special edition GBC!

Bitmap Soft are pleased to announce that they will be bringing Doc Cosmos to the Game Boy Color in a physical cartridge format. Doc Cosmos is an award winning game originally developed for the Commodore 64 in 2019 and ported across to the Game Boy Color by original coder Simon Jameson. This flick screen platform adventure game sees Doc on…

Commodore 8-bit Buyer’s Guide – A treasure map for modern hardware and software for C= computers

With the huge number of projects happening nowadays, it is hard to keep up with all available to make your life with your Commodore machines easier and more fun. We try to post news about many of them, but this only helps if you see the post or search for it. What about learning about things for your Commodore that…

Scene World Podcast Episode #112 – C64 Keycaps with Jim Drew

Have you been burnt by the 2015 keycaps Indigogo of Phase5 from Austria like us and many others? Jim felt the pain as well and went out creating his own C64 keycaps project. Having a long history in developing hardware for Commodore computers (C64 AND Amiga!) , if there is somebody who can pull this off, then this guy with…