Category: News

Scene World Podcast Episode #108 – Roy “Mr. Awesome” Shildt (Part 1)

Roy “Mr. Awesome” Shildt is one of the worlds’ premier gamers, specifically for his Missile Command scores. More recently, he (and Twin Galaxies) have become the subject of controversies regarding said scores, and Roy’s battle to maintain his supremacy. AJ and Joerg talk to him about his history, the intricacies of playing Missile Command, and hit on some of the…

Thomas Cherryhomes teases #FujiNet for the Commodore 64

For those outside the Atari XL/XE World to understand, #FujiNet is a modern peripheral for Atari 8 Bit computers. Conceived as a network adapter, the device quickly expanded its capabilities to become an SIO peripheral emulator. With it, you can access BBSes, retrieve Atari disk images from remote servers, create and/or play network-enabled games, store disk, cassette or cartridge images…

Scene World Podcast Episode #107 – Demoscene: The Art of Coding

Demoscene – The Art of Coding is an initiative to enlist the demoscene as the first digital culture on UNESCO’s list of intangible cultural heritage. AJ and Joerg (er, Derision and Nafcom) talk to Dedux, Flopine, Kudrix, and Unjello about why this is important and how we can all help move the initiative forward. (interview begins at 10:00) http://scene.world/artofcoding

New Golf Game for the Commodore 64 in development with source code already available

Matthew Clarke has been developing Top-Hole Golf, a very sophisticated Golf game for the Commodore 64 and he is keeping the source code already open, hosted on Gitlab. At this point, the game is already playable and looks complete, with graphics and sound effects. There is no background music, but maybe that is a design choice, since golf matches are…

Retro Games Ltd Announces the winners of its 2020 Winter Retro Game Development Competition

Retro Games Ltd, producer of THEC64 and TheVIC20 held a game competition that has invited developers to create games for the VIC-20 and C64. The compo got eight VIC20 games and four C64. The themes were all over the place, bringing a nice collection of new games for the two platforms. I confess I would expect the opposite, with more…

RetroGameDev C64 Edition Volume 2 is now available

Derek Morris has published his 2nd RetroGameDev book, a guide that will teach you how to develop games for the Commodore 64. This second volume will include more advanced techniques including: VS Code & Kick Assembler Debugging & Profiling Raster Interrupts Sprite Multiplexing SpritePad & CharPad SID Chip Music Playing Assembly Game Coding Multi-Screen Handling The first book presented a…

Port of the Konami’s classic ‘Metal Gear’ will soon land on your Amiga

The British developer H0ffman, well-known in the Amiga Demoscene, has announced that he is porting the classic Metal Gear for the Commodore Amiga. Konami’s stealth game that spawned many sequels was first released for the MSX in 1987 will work on an Amiga 500 with 512Kb or RAM. The developer is modifying it to run at the full frame rate…

Planeta Sinclair announces their choice for the best ZX Spectrum Games of 2020

Planeta Sinclar, the Portuguese website dedicated to the ZX Spectrum, and in my opinion, the best one around for the Speccy, has announced the winners of GOTY 2020, the Game of the Year 2020 event that was held online this last Saturday. Other than ranking the best overall games of 2020, the event exalted the best games for different genres…

2021 BASIC 10-Liner Contest is on!

We can probably agree that it is not really a new year in the retro computing community without the BASIC 10-Liner contest. Well, get the fireworks ready because the 2021 edition of the contest is ready to receive the smallest and smartest BASIC programs one can conceive. Again the rules haven’t changed much since the last edition. BASIC games can…

Retro Gaming Documentary – Castlevania: The Complete History

I have to start this post by confessing that I’ve never played a Castlevania game to the end, and to make it worst, I haven’t played one at all until recently. Since its debut in the Famicom Disk System in 1986, Castlevania has spawned more than 40 titles across many different platforms. The many games and confusing naming make it…