Category: News
Other platforms have usually a lot of visibility regarding ASCII art (or its variants like the Commodore PETSCII) but the Amstrad CPC doesn’t seem to receive the attention they deserve. To try to fill that gap, and bring the Amstrad CPC artists to the spotlight, Martin Roscher has created the First Amstrad ASCII Compo, an online event where anyone in…
The Internet Archive has announced an online fundraiser event “Game not over!” that will happen on June 23rd. The event features a fireside chat with John Carmack, independent AI researcher and Consulting CTO to Oculus/Facebook; and a panel discussion with Garry Kitchen, Industry Consultant and President/CEO of Audacity Games; Kelsey Lewin, Co-Director, The Video Game History Foundation; Kate Willært, Geek…
Hello World! We are happy to have one of the most prolific Chiptune musicians in our podcast – Tronimal. He released music for the Gameboy, ZX Spectrum and even the TI-82 calculator! Besides some tech talk, the virtuoso gives us some interesting insights and talks about his upcoming projects. Interview starts at 18:12. http://scene.world/tronimal
Chapters: 01 , 02 , 03, 04. The story so far: graphic performance is great! We have a notion of memory consumption and the base game idea direction, meaning, we have a designed player moving about. How does one start a game development? In my case and in general, by doing sketches, then mock ups for the target system, then I code the basic…
Today we received an email from the ABBUC organizers that the Atari Bit Byter User Club website was attacked, and it looks like all usernames and passwords are compromised. To avoid further damage, the club decided to take the server down, and it will be that way until a new and more secure server is up and running. Here is…
Double Sided Games has added two great games to their catalogue: Don’t Break The Balls for the Commodore 64 and Vegetables Deluxe for the ZX Spectrum. Don’t Break The Balls for the Commodore 64 DBTB is an action/puzzle game for 1 or 2 players in co-operation or duel for the Commodore 64. Controlling a fan, you need to blow the…
Oliver ‘Ve3o’ Lindau is a a veteran graphic artist. He’s best known for working with Starbyte on titles like Rolling Ronny and since 10 years also very active in the demoscene constantly making the first ranks on graphic compos. In this episode we talk with him about the technological challenges of bringing the Eye Of The Beholder from the Amiga…
Bitmap Soft are pleased to announce that they will be bringing Doc Cosmos to the Game Boy Color in a physical cartridge format. Doc Cosmos is an award winning game originally developed for the Commodore 64 in 2019 and ported across to the Game Boy Color by original coder Simon Jameson. This flick screen platform adventure game sees Doc on…
With the huge number of projects happening nowadays, it is hard to keep up with all available to make your life with your Commodore machines easier and more fun. We try to post news about many of them, but this only helps if you see the post or search for it. What about learning about things for your Commodore that…















