Category: Programming

Recently auctioned “Schoolsky Apple-1” picked up for delivery to new owner

The Schoolsky Apple-1 computer was sold at auction by Charitybuzz on September 26th for US$401,000. I’ve found today an interesting blog post showing the steps to get the computer delivered to its new owner. The blog shows The blog also has links to videos with the seller, David Larsen, talking about his Apple 1 and also the steps to get it shipped….

COFFEE KLATSCH WITH CHRIS HUELSBECK AT THE ARCADE AND PINBALL MUSEUM IN SELIGENSTADT, GERMANY!

  In 1986, when Germany lost to Argentina in the football match, Huelsbeck won the first place in a 64’er Magazine contest at the age of 18. Shortly thereafter, Chris began take care of the good tone at Rainbow Arts. Katakis and The Great Giana Sisters are now classics in the C64 game library. Also on the Commodore Amiga, Huelsbeck…

Typing-in a program from a 35 Year Old Magazine and a Chat with Its Author

Byte Cellar’s Blake Patterson has published a new post where he talks about his “task” for the BASIC month held by Reddit’s r/Retrobattlestations last July. He decided to type-in Pearl Harbor, a game from Electronic Fun with Computers & Game magazine, published in 1983. Although Blake “cheated” by not typing the game in the TI-99 directly, he didn’t go all wrong since he…

ORCA/C Compiler and Libraries for the Apple IIgs source code has been release

Mike Westerfield, the founder of The Byte Works, has announced on the Apple II Enthusiasts Facebook group that the source code for ORCA/C and ORCAlib has been released and available on Github. Mike first developer an assembler for the Apple II called ORCA/M, initially published by Heyden Software. Later on, after starting The Byte Works, ORCA/M was followed by many…

MSXdev’17 10th Entry: Sweet Punch

MSXdev’17 is still accepting entries, but only until October 1st! Maybe it is a little late for you start that amazing MSX game for this year competition, but thankfully, the 10th entry made on time! Sweet Punch is an action game where the hero, Cecilia, has to defend her village from the bandits and eventually reach their lair. “Just push the…

Commodore 64 Fanzine Freeze64 Issue 13 is out

Freeze64 has established itself as a great source of entertainment and information for the Commodore enthusiast and now that it has been printed professionally, it is even more attractive as a collectible as well. Issue 13 contents are: THING ON A SPRING COVER FEATURE: As we always do with each issue, we’ll take this cover feature game and look around…

The best C64 IDE gets a new update – CBM prg Studio 3.11

There are many excellent development tools for the Commodore computers, but I still think CBM prg Studio is the best one around. After a brief hiatus due to family reasons, Arthur is back with a new version, the 3.11. Release notes:  Assembler: CTRL+Double click on label or variable will take you to its definition. Mouse over a directive to get a tooltip…

Tombstones – A Cowboy duel game for the Commodore 64

Reset64 in partnership with Megastyle (or vice-versa!) has released a new fun game for the C64. In this game, you are a gunslinger that must keep dueling and killing your opponents in the best old western duel style. The gameplay is super simple where you have to draw your gun pressing the key the game shows on screen, as fast…

Apple II Forever 2017 Recognizes Outstanding Contributions for the Community

This year, the KansasFest Committee has recognized the contributions of three members of the Apple II community: Plamen Vasilov of A2Heaven, Glenn Jones from A2 Retro Systems and Quinn Dunki from Open Apple podcast. All three are well-known for their hardware projects that keep the Apple II alive and connected to the modern world. From VGA and Ethernet adapters to development tools for…

Optimizing 6809 Assembly Code: Part 1 – Quick and Easy Changes to Speedup Your Code

Glen Hewlett strikes again with a great article about Assembly programming for the 6809. This time around, he posted the first part of an article showing techniques that will help speed up your code. Every aspiring assembly coder must know already that every cycle counts, and this article proves that to the letter. Glen promises that the next part will…