Category: Programming

CBM prg Studio 3.5.0 has been released

This is my favourite tool for programming for the Commodore 64. I love that I am able to do everything from inside the IDE, like my very own Mission:Moon! Arthur Jordison just released a new version, with the following new features and bug fixes: Improvements in v3.5.0: Assembler: Fragment assembly. Debug directive. Easier label exporting. Custom character mapping for TEXT directive. General:…

MSX Development Contest gets its first entry: Wing Warriors

The MSXdev team has announced the first entry for the contest! Wing Warrior, a vertical scroll shooter for MSX. Based on the released screenshots, the game is very promising with nice graphics. MSXdev’15 will accept entries until 03/20/2016. For all the rules, access the link below. Link: MSXdev’15

New 'Minesweeper ' for the unexpanded VIC-20

VIC-20 Denial user ‘litody’ has released a very nice version of the classic Minesweeper. He has develop it as the way to learn 6502 programming. The game is no different than any other minesweeper, which is really a good thing, as the idea is to remake a classic game. You can try it in your emulator or VIC-20. You can download…

'3-Plex' – New game for the Atari 8-bit Computers

3Plex for the Atari 8-bit computers has reached its final version and released to the public. You can think of the game as a mix between Tetris and Candy Crush, which turns out it is a very fun game to play. As you can see on the video below, you have to place on the left board the pieces that show up…

#CPCRETRODEV 2015 – Amstrad Game Competition has a new Record of Contestants

#CPCRETRODEV 2015, the game development competition for the Amstrad CPC, has broken a new record of entries. This year’s edition has 35 games competing to get the 900€ prize. Next week nominated games will be known and the organizers will post a link for the awards ceremony live video streaming. Don’t miss it! There will be news and surprises live! …

Atari Game 'Jim Slide' wins ABBUC 2015

This Saturday it was published the results of the Atari Bit Byter User Club (ABBUC) game development contest 2015. With seven contestants, the first place went to ‘Jim Slider’, game featured here on ViTNO back in August, with 452 points from voters from all around the world. The second place, with 429 points went to Bomber, followed by Toy Swap…

'Micro on the Apple' Vol 1 to 3 – The best Apple II articles from Micro Magazine

UPDATE: Unfortunately Apple2Scans removed the downloads “The volumes of Micro on the Apple have been removed following a request from the copyright holder” Apple II Scans has made available the scans of the three volumes of Micro on the Apple, consisting more than 600 pages of Apple II programming articles that were first published in the pages of Micro Magazine. “…contributions by…

Time of Silence – New Graphic Adventure for the Commodore 64

‘Claus’ user on CSDb has released today the game ‘Time of Silence’, a top view graphic adventure game for the Commodore 64. The game is superb, with a refreshing top view perspective. You walk the hero around, and you can interact with people and objects using the menu that shows up when you hit the joystick fire button close to…

After 5-year hiatus Call-A.P.P.L.E. Magazine Returns

Call A.P.P.L.E is an Apple II-centric magazine that started to be published in 1978 and run until 1990, then it came back to life from 2000 to 2010. Today the Apple Pugetsound Program Library Exchange user group has announced that the magazine is back again with Volume 25. The first 40-page issue is available to A.P.P.L.E. members with a number of…

Official 1.3 Release of CPCtelera‏ – Game Engine for Amstrad CPC

Francisco Gallego has released the version 1.3 of CPCtelera, a game engine for the Amstrad CPC, allowing the programmers to develop for the Amstrad in modern machines using C. Here is the list of changes and new features for this release: API change on cpct_getXBits functions. Changed order of parameters to further optimize operations. Optimized functions: bitarray functions, cpct_count2VSYNC, cpct_px2byteM0,…