Category: Programming

Blap 'n Bash – New game for the Commodore 64

The New Dimension has released yet another game for the Commodore 64: Blap ‘n Bash. In essence, the game is a bi-directional breakout. You control at the same time to bars, one at the top and one at the bottom, which move in opposite directions. As any breakout game, you have to destroy the blocks to move to another level and…

Impossible Mission – Commodore 64 Remake

Published for the Commodore 64 by Epyx in 1984, Impossible Mission was a great game for mixing perfectly a platform, adventure and action in a single game. We’ve learned from Alex Goldblat today on Commodore is Awesome Facebook Group about this modern port of the game, available directly on your browser. It is a really impressive remake of the game, mimicking in…

Crash course to Amiga assembly programming

Tuomas Järvensivu and Harri Salokorpi have written an extensive blog post teaching the basics of assembly programming for the Amiga platform. The crash course walks you through an example that creates graphics on the display with a simple animation. The authors are using FS-UAE as development platform, as it proves very handy for its debugging capabilities. We both hope it provides a…

Karateka's work in progress artwork from Jordan Mechner's original floppies surfaces for our delight!

This is actually pretty cool, like finding Moses’ Commandments drafts. Jason Scott kindly announced on Apple II Enthusiasts that he put up on Flickr several images of in-progress artwork during the development of Karateka. The images were found in Mechner’s floppies while Jason was digitalizing them. Most of the images shows almost the final artwork we see in the game, but…

Apple II 'Crisis Mountain' author David Schroeder Articles on Gamasutra

David Schroeder himself has announced on Apple II Enthusiasts Facebook group that his third article has been published on Gamasutra blogs. Although we failed to announce the first two articles…”better late than never”, right? In 1981, David Schroeder taught himself 6502 assembly language and wrote several best-selling home computer games, including CRISIS MOUNTAINand DINO EGGS. On his third article, entitled “What…

Homebrew Nintendo NES Game ‘Jet Paco’ has campaign for cartridge edition

At the beginning of this year (2015 just in case!), the Mojon Twins released a game for the NES called ‘Jet Paco’, which was greatly praised by the community for its visuals and gameplay, as you can check yourself on the video below. [youtube KFk0ltRYA-k nolink] Now, The Mojon Twins have started a crowdfunding campaign to be able to release…

MSX Game Development Competition 2015 is On!

The new edition of MSXdev, the most important MSX1 development contest in recent years, has been announced. As games are announced, their entries will be created in MSXBlog where you will find all available information as their authors add comments and notes. Also, of course, as they become available for download, you can do it. If you are considering to participate, these…

1978 Atari Racing Arcade 'Sprint 1' gets Commodore 64 port

Norbert Kehrer has released today a new game for the Commodore 64 – Sprint 1. Sprint 1 is a top-view racing game released for the Arcades in 1978 by Atari, and Keher’s C64 version really brings back the arcade’s game play to the letter, as you can see below on t his video of the original Atari version. [youtube MrF57Z5hAUk nolink]…

'Demons of Dex – Eino's Quest' – New VIC-20 Game with source-code!

“You are Eino, a member of the druids. Your master, the arch druid has become old and it is time for somebody to replace him. As a young initiate you are sent to dungeon Dex, a mysterious labyrinth home to vile creatures. You must enter the dungeon alone and defeat three demon lords within. Only then can you achieve enlightenment…

Developing a Commodore 64 game part 2 – Pixel perfect platforming

Aspiring to develop the next AAA game for the Commodore 64? If so, you probably read our post about  Retro Games Collector’s series about C64 development by Graham Axten (link). Then you will be happy to know that he just released his second his second article, now talking about pixel perfect platform. “My first step into collision detection on the C64 was…