Category: Retro Computing History

Windows is turning 35 today and looking back at Windows 1.0, it feels like it is way older!

My history with Windows started with version 3.0 but PCs and DOS/Windows never brought me any nostalgia. Maybe because I always think that the current Windows 10 is not much different than what the 3.0 version delivered, at least at the fundamental level of having many desktop apps running simultaneously (ok, not really) where you can switch between them at…

sceneworld Video interview with Stello Doussis

He is a veteran graphic designer, coder and composer, mostly recognized for for the cool soundtrack of Game Boy Color games such as “Happy Hippo” for the Kinder Surprise brand! In this interview he talks about how he started with is love for game music, learned how to code, do graphics and finally was able to turn his love for music…

Any true retro gamer should read ‘Attract Mode – The Rise and Fall of Coin-Op Arcade Games’ by Jamie Lendino

Photo by Kay Savetz

Jamie Lendino has published his new book, Attract Mode: The Rise and Fall of Coin-Op Arcade Games. The book tells the history of the Arcade game industry since the inception of electromechanical machines from the early 20th century until its crash and rebirth.

Scene World Podcast Episode #96 – The Retro Gaming Scene in Venezuela with Pedro Planas

Pedro Planas is a computer game retro composer and a YouTuber from Caracas, Venezuela. Not only he shares his passion for video and computer game music, but also gives us an inside about what is going on regarding the retro scene in his country and why it became harder in the last 11 years for the video game companies to…

Steve Wozniak explains why the Apple II Didn’t Support Lowercase Letters

The excellent Vintage Computing & Gaming website one day decided to ask Steve Wozniak, via email, why the Apple II didn’t have support for lowercase letters and for Benj Edwards’ surprise, Woz answered with a very long and detailed explanation, which in my opinion is now an interesting bit of the computer history. We know for example, that the TRS-80…

Scene World Podcast Episode #93 – Revisiting NeoHabitat with Randy Farmer

Habitat, and its final version Club Caribe, was one of the world’s first MMORPGs: an immersive, graphical, virtual world populated by C64 users in real time through the Quantumlink Network. Randy Farmer is one of the original architects of that world, and he remains involved in maintaining the project to this day. He joins AJ and Joerg to talk about…

Retro Tea Breaks 1 – RetroManCave’s book to preserve video game history – You have only one day to ensure you get your copy!

Neil “RetroManCave” Thomas is well-known by the retro gaming and computing community, mostly by his YouTube channel. Throughout the years, Neil has conducted many interviews on his YouTube channel – a series of videos entitled Retro Tea Breaks that help to tell the history of the video gaming industry for future generations. Complementing the popular video series,  Neil has selected…

The Myst Documentary – A movie that will tell you the story of the breakthrough game

Myst is a graphic adventure puzzle game designed by two brothers, Robyn and Rand Miller. Although it was a game with no “action”, consisting basically of exploration and solving puzzles, Myst was a huge success not only on the Mac, but also on Windows, Playstation, Sega Saturn, Atari Jaguar, and 3DO. Behind this project that is currently on the last…

Scene World Podcast Episode #91 – From Vultures to Vampires with David Pleasance

David Pleasance is the former marketing director for Commodore, and gained notoriety for his use of software bundles to sell computers, especially in the UK. He’s also the author of “Commodore – The Inside Story”, which detailed the internal workings of Commodore during its waning years. He’s following this book up with a look at the Amiga: “From Vultures to…

Reading ViTNO articles as you would 30 years ago with Temporal Vortex BBS

A month ago I saw an announcement on Facebook that ViTNO articles were available on Temporal Vortex BBS ][. I was immediately curious to see how would that work and how well (or bad) would be the experience. Bulletin Board Systems I believe that most of our readers have come from the time when the Internet didn’t exist and BBS…