Tag: Amstrad
After 2 months of work, lots of improvements and new functions, CPCtelera 1.2 release is finally out! This release comes with some very useful new features. In particular, Easytilemaps managing module will be particularly useful in combination with authoring tools (RGAS, Img2CPC) and tileset conversion utility cpct_img2tileset. However, the release includes much more than this. Check the release notes on…
To celebrate 31th anniversary of the Amstrad CPC, Chris “NovaBug” Weatherley has made a 1-hour long video presenting 464 games running on Amstrad CPC. Some great, Some bad, some ugly, but all on the Amstrad. All games featured here are playable on the CPC464, but some may require the additional 64k memory pak and FD1 floppy disk drive. No GX4000…
AsT just released v1.131 of his graphical tool named iMPdraw. It’s a WIP, so it is time to suggest all the features which may be useful to you in this dedicated thread. AsT & TotO are currently working on the v2.0, managing fullscreen pixelart work. Download: iMPdraw v1.131 (Impact).zipWebsite: http://pushnpop.netCPCWiki Thread: http://www.cpcwiki.eu/forum/
Early June we announced about ReSeT #20, which is a yearly Amstrad demo party, organized by Eliot / Benediction. The party is over and the results are in! Combined Demo/IntroSlideshow Paint ASCII CPC Intro ASCII 1K GraphicsBat-Moule by Beb & HicksCondense loves Pulpo Corrosivo by CeDBora-Bora by SiccaReSeT XX by CeDMammouth by Barjack & GrimLines Up Forms Fill Yeah!! (Amstrad…
Skool Daze is a computer game released by Microsphere in 1984 for the ZX Spectrum and Commodore 64 computers. It was written by David and Helen Reidy, with graphics designed by Keith Warrington. The game was commercially and critically successful, and praised for its original concept. It has since been regarded as one of the pioneers of the sandbox game…
mariuszw on AtariAge forum has ported over Ocean’s ‘The Great Escape‘ to the 8bit Atari!The Great Escape was originally released back in the 80’s on the Commodore 64, ZX Spectrum, Amstrad CPC and also DOS. The perspective is an isometric view, much like Batman and Head over Heels on the ZX Spectrum. ScenarioThe player controls an unnamed prisoner of war…
lachlank over at cpcwiki.eu has released some very early footage of what is to become a port of Minecraft on the Amstrad!! This is pretty amazing stuff considering the limitations of the Amstrad Computer and it’s looking pretty good so far I must say! The game is Written mainly in C using SDCC/CPCTelera and also assembler to draw blocks. A…
You probably know we recently posted news about the #CPCRetroDev2015, a game development competition for the Amstrad CPC 464. Today the compo organizers made available a tape containing all games from the previous edition. It contains 16 games, and the sale is intended to finance the next editions of the contest, which gives money prize for the winners. Before placing…
The guys over at C64.com have interviewed Mevlut Dinc. Mevlut is a game designer and has coded games on various systems such as the Commodore 64, Spectrum and Amstrad computers. The games he worked on are: Gerry the Germ, Prodigy, Big Trouble in Little China, The Last Ninja 2, Time Machine, First Samurai and the development system for the C64GS….
Outrun was ported from Arcade to various game consoles and computers, the best retro port in my opinion is the PC Engine version, an excellent conversion and very close to it’s Arcade counterpart. The Amstrad CPC version unfortunately is quite the opposite, a rushed and unfinished Speccy port, this abomination is legendary and notorious amongst CPC fans for being, hmm…how…














