Tag: CBM II Series

Designing a Game for a Failed 8-bit Platform With No Graphics – RetroChallenge 2018/04 – Update #10

This is my 10th, and presumably final RetroChallenge update: tomorrow is the end of the contest. Most people would say “Hey, you were crazy to set that goal in the first place, let alone start with only a day left.” Ah, what do they know? I just a game design, and write some code. Sure, I only started learning assembly…

CBM II Series: You Get Nothing! – RetroChallenge 2018/04 – Update #5

In the last update, we discovered that the empty socket at highlighted item #2 was intended to hold the character ROM chip. In this update, I’m going to cover tracking down the contents of that ROM chip, the equipment we’ll need to replace the missing chip, and the basics of EPROM burning. Along the way, I’ll cover a couple more…