Author: Paulo Garcia

Gamer claims to leave Super Famicom turned on for 20 years to keep his saved game data

Twitter user @UMIHARAKawase send a message this week stating that he keeps his Super Famicom console powered on for 20 years, so he won’t risk losing hisUmihara Kawase game data. Incidentally, I’m pretty sure my first generation Umihara Kawase, which has been on in the SNES for over 20 years, has been in operation for over 180,000 hours. If the power is…

New Game 'Nuclear Strike Force' for Commodore 64

Nuclear Strike Force is a new game by The New Dimension, where the objective is pretty much a shoot’em up standard: Shoot the enemies, pick up the bombs for bonus points and survive as long as you can. The frantic background music gives away how hard is the game. I’ve tried for quite some time and I couldn’t get too…

Crash course to Amiga assembly programming

Tuomas Järvensivu and Harri Salokorpi have written an extensive blog post teaching the basics of assembly programming for the Amiga platform. The crash course walks you through an example that creates graphics on the display with a simple animation. The authors are using FS-UAE as development platform, as it proves very handy for its debugging capabilities. We both hope it provides a…

Retro Gaming Expo 'Revival Winter Warmer' on November 28/29 2015 in UK

From Craig Turner‎: “So folks, most of the year’s gaming events have now been and gone and if you’re a regular show-goer, we hope you enjoyed them all! BUT – there’s one more important one left on the calendar and is sure to give you your best dedicated retro-gaming fix and the perfect atmosphere for a pre-Christmas blast with your friends…

Karateka's work in progress artwork from Jordan Mechner's original floppies surfaces for our delight!

This is actually pretty cool, like finding Moses’ Commandments drafts. Jason Scott kindly announced on Apple II Enthusiasts that he put up on Flickr several images of in-progress artwork during the development of Karateka. The images were found in Mechner’s floppies while Jason was digitalizing them. Most of the images shows almost the final artwork we see in the game, but…

Apple II 'Crisis Mountain' author David Schroeder Articles on Gamasutra

David Schroeder himself has announced on Apple II Enthusiasts Facebook group that his third article has been published on Gamasutra blogs. Although we failed to announce the first two articles…”better late than never”, right? In 1981, David Schroeder taught himself 6502 assembly language and wrote several best-selling home computer games, including CRISIS MOUNTAINand DINO EGGS. On his third article, entitled “What…

PRO(C) ATARI Magazine Issue #7 available NOW

The seventh issue of the printed Atari 8bit-Magazine PRO(C) ATARI is now available in English. If you want to know what PRO(C) ATARI means, you must buy this issue! This issue is also a debut a better print quality and more colours. Some of the content: Time For A Quickie (three Games played shortly) Tank Commander Remember Stichting Pokey Star…

Homebrew Nintendo NES Game ‘Jet Paco’ has campaign for cartridge edition

At the beginning of this year (2015 just in case!), the Mojon Twins released a game for the NES called ‘Jet Paco’, which was greatly praised by the community for its visuals and gameplay, as you can check yourself on the video below. [youtube KFk0ltRYA-k nolink] Now, The Mojon Twins have started a crowdfunding campaign to be able to release…

MSX Game Development Competition 2015 is On!

The new edition of MSXdev, the most important MSX1 development contest in recent years, has been announced. As games are announced, their entries will be created in MSXBlog where you will find all available information as their authors add comments and notes. Also, of course, as they become available for download, you can do it. If you are considering to participate, these…

1978 Atari Racing Arcade 'Sprint 1' gets Commodore 64 port

Norbert Kehrer has released today a new game for the Commodore 64 – Sprint 1. Sprint 1 is a top-view racing game released for the Arcades in 1978 by Atari, and Keher’s C64 version really brings back the arcade’s game play to the letter, as you can see below on t his video of the original Atari version. [youtube MrF57Z5hAUk nolink]…