Category: Commodore Amiga
Martin Ahman and Joerg talk to Andras Kaptas from the insert-coin.hu Association about the Hungarian C64 and Amiga Gaming Scene and how it came to be behind the iron curtain and how it envolved into creation of independand full price games for these machines long after their lifetimes. Also we talk about preserving the Hungarian videogame culture with him and…
Francois Lionet has established a Patreon to help fund development of AMOS 2, a successor to the popular AMOS Basic programming language and development studio he helped create for the Commodore Amiga. The original AMOS Basic became popular with coders looking to get started in games development, and various projects were released in the years following it’s release. AMOS 2…
How do you keep track of all the different machines released over the years? How do you catalogue different versions of games, down to the different packaging? And how can you ensure that the game you’re looking for is real and authentic? Databases, that’s how! The Martin Ahman, AJ Heller and Joerg Droege talk to Fred Fischer from Consolevariations and…
Our yearly gamescom podcast special (#54) has been released now: https://scene.world/gc2018podcast (video+audio versions). Martin Ahman, AJ Heller and Joerg Droege are talking about the experiences in the #retro area & biz area at our appointments EA – Electronic Arts, Konami THQNordic and Assemble Entertainment
Hyperion Entertainment has announced the release of AmigaOS 3.1.4, as the biggest update in the past (many) years! Some of the highlights mentioned include: Over 20 Kickstart ROM modules and many more disk-based core OS components were fixed, updated, or added; Native support for all Motorola 68000-68060 CPUs Support for large hard disks; A modernized Workbench; A colourful, professionally designed icon…












