Category: Commodore 64
I do not remember how I debugged BASIC programs back in the 80s. To be honest, I do not even want to remember. I’m sure it was convoluted, ugly, and painful. You know what’s really nice? Modern development environments where you can step through your program, statement by statement, watch the variables change, maybe even change some yourself as you go,…
The Sydney Hunter franchise, first published by Collectorvision in 2012, is a series of Mayan-themed platformers that have been released for various retro and modern platforms. Collectorvision has finally gotten around to publishing their first Sydney Hunter game for the Commodore 64, in the guise of Sydney Hunter and the Sacred Tribe. You play the role of the great adventurer,…
The Zzap!64 Annual 2019 Kickstarter has gone live. As ViTNO reported yesterday, Fusion Retro Books are collaborating with Future Publishing to produce the first Zzap!64 Annual featuring 112 full colour pages of reviews, feature articles, interviews covering the glory days and the current era of the Commodore 64 gaming scene. With the official launch of the Kickstarter, we can now…
Fusion Retro Books are pleased to announce that are collaborating with Future Publishing to produce the Zzap!64 Annual 2019 and are ready to go to Kickstarter to help with the funding of costs associated with printing of the publication and compensation of content contributors. Zzap!64 was the magazine that every Commodore 64 owner went to for honest, frank reviews of…
Last weekend we finished the PCB layout and sent it out for manufacturing. The PCB is 83x58mm and fits into a standard Commodore cartridge case. All the ICs are through holes except the DRAM chips. If everything goes well I will receive the boards sometimes next week, just in time for a final blog entry. PLD Code As mentioned in…
If you are following along from the last update, you now have assembled the pieces you need to start programming in 650x Assembly language. Since my RetroChallenge is focused on the Commodore CBM II (“B Series”) machines, I am going to be showing how to set a development environment for that machine. But the same environment will work just as…
Robert Bernardo is a very known figure in the American Commdore scene, being the head of the “Fresno Commodore User Group”, we have been in touch with him since we started with Scene World 18 years ago – time to talk to him and hear about his side of our Commodore User World and Sphere! Enjoy listening to his experiences!…
Fans of the great racer, Lotus Esprit Turbo Challenge, can look forward to a homage of the game with the upcoming Commodore 64 project, El Loco Challenge. Jammerc64 is in the process of coding El Loco Challenge as part of the Forum64 & Protovision Game Competition 2017. Posting his early work on Forum64.de, Jammerc64 stated “Game in general aims at recreating…
Talented game designer, Alf Yngve has built himself a reputation over nearly three decades for releasing quality vertical scrolling shooters for the Commodore 64. Yngve is generally considered as one of the leading innovators when it comes to getting the most out of the Shoot’Em Up Construction Kit (SEUCK), the game creation platform released back in 1987 that he uses…
Assembly language: the very name strikes fear into the hearts of retro-computing oriented nerds everywhere. “I used to program my (Atari|Commodore|TI99|Apple|ZX Spectrum) in BASIC, and I always meant to do something in Assembly, but… ” If that sounds familiar to me, then this is the blog for you! Or rather, this is about the 100th blog for you, because…
















