Category: MSX
MSXdev’15 received its 3rd entry: Bubbo World by Team N.I., an action game where the main goal is to collect all the gold ingot spread all around the screen. The character can drop ladders to get to the gold and also, he can warp to a random spot in the screen when there is no exit. Green rocks fall from the top of the…
When 2015 was coming to an end, somewhere in the MSX Resource Center headquarters the whole website saw its whole life flashes before its eyes when the server two hard disks decided to crash at the same time. We all, retro computing enthusiasts were breathless with the possibility of losing invaluable content related to MSX. The most important MSX site stayed…
TOSEC (The Old School Emulation Center) has been updated focusing on Commodore systems, with contributions to C64 by Duncan Twain and Amiga by Crashdisk, cataloguing new software and updating existent sets to fix naming errors. For people looking forward to updates for other platforms, the TOSEC team states that other systems are being worked on, namely MSX (by VG8020), Tangerine…
Lavadeira.net has a long-run series of articles teaching C Programming for the MSX machines. These are the latest articles: #40: Functions in MSX-C (Part 1) Functions. Declarations, definitions and externs. How to define functions that don’t take parameters. Functions declared locally inside other functions. #39: Graphic characters and additional quoted symbols The MSX graphic characters and the 2-byte sequences to…
A new version of the Z88dk development environment for Z80 based computer like the Amstrad CPC, Cambridge Z88, MSX, Sinclair ZX 81, Sinclair ZX Spectrum was just released. The release is a transition release on the way to v2.0 which aims on using the SDCC compiler instead of the Small-C compiler, which was used before. This leads to much faster…
Dungeon Master was originally developed for the Atari ST by FTL Games, and later ported for the Amiga, Apple IIGS, PC, SNES, TurboGrafx-CD, Sharp X68000 and PC-9801. The game established several new standards for RPG and video games in general. Jimmy Maher, The Digital Antiquarian, has published to articles about the game. The first one talks about the development of the game and the…
We know you can play MSX games on-the-go on your smartphone, but how about do it using a Sega Game Gear!? It is like emulating an Altair in your Commodore 64, but cooler! Developed in Japan, the GGMSX is an adapter that allows you to use MSX1 cartridges in your Game Gear. The video below shows it in action. [youtube q9lrUXYykJ8 nolink]…
Infocom was the text adventure main publisher in the 80s, being Zork the best-known among the company’s many successful games. A collection of digitized scans from a large cache of documents related to the game publisher Infocom, assembled by Steven Meretzky of Infocom was recently released and made available through Internet Archive. During his time at Infocom, Steve Meretzky meticulously…
Life on Mars is a new game by Kai Magazine, an MSX2 action-platformer game that features good graphics and music. The game will be released as a 512KB megarom cartridge. The requirements are MSX2 or higher with at least 128KB RAM/128KB VRAM (OPL4/MOONSOUND version) or 64KB RAM/128KB VRAM (FM-PAC/MUSIC MODULE version). You can check the game watching the video below….
The #msxdev Compo is a MSX software competition in which all sorts of MSX software is allowed, from games to utilities running on any MSX model. Unfortunatelly, this year’s compo was cancelled due to the lack of interest – the compo didn’t get a single entry so far. Most likely, there won’t be any other editions in the future, according…














