Category: MSX

2016 BASIC 'Tenliners' contest – My very first 10-liner is for the MSX

If you follow our (almost) daily posts, you probably saw one about the 2016 BASIC Tenliner contest, that is happening right now until March 28th. After reading the appeal made on MSX Resource Center, calling for MSX programmers to participate in the contest, I decided to listen and give my contribution. The only caveat is that I never had done…

Z80-based Multitask Operating System 'SymbOS' 3.0 beta release

Yes, you read it right. Amstrad, MSX and Enterprise can get a modern multitask operating system and it actually works very well. SymbOS is a graphical user interface (GUI) based multitasking operating system for Z80 based supported home computers. SymbOS provides true multitasking and a complete windows like GUI. It supports up to 1024KB Ram for data and code execution…

Spring Warrior – New game for MSX has been released

Oniric Factor has published Spring Warrior, for the MSX2 – a platformer that, according to the developer, reminds City Connection gameplay but with some differences that they hope will please all the gamers. The game has fifteen levels divided into three different sections, which keep adding new types of enemies that will force you to change your playing strategy. A nice…

Retro Computer Collectible Cards are now in production!

Just go the Kickstarter backer’s update email from 8bitkick saying that the cards are already in production. The estimated delivery has been updated to February. This is later than estimated at the beginning of the Kickstarter. Don explains that the project was bigger than what he first estimated, but now everything is on target to start the delivery in February….

MSXdev’15 – 3rd entry: Bubbo World

MSXdev’15 received its 3rd entry: Bubbo World by Team N.I., an action game where the main goal is to collect all the gold ingot spread all around the screen. The character can drop ladders to get to the gold and also, he can warp to a random spot in the screen when there is no exit. Green rocks fall from the top of the…

MSX.org near-death experience

When 2015 was coming to an end, somewhere in the MSX Resource Center headquarters the whole website saw its whole life flashes before its eyes when the server two hard disks decided to crash at the same time. We all, retro computing enthusiasts were breathless with the possibility of losing invaluable content related to MSX. The most important MSX site stayed…

TOSEC gets new update – Commodore Edition!

TOSEC (The Old School Emulation Center) has been updated focusing on Commodore systems, with contributions to C64 by Duncan Twain and Amiga by Crashdisk, cataloguing new software and updating existent sets to fix naming errors. For people looking forward to updates for other platforms, the TOSEC team states that other systems are being worked on, namely MSX (by VG8020), Tangerine…

Relearning MSX Programming – Latest Updates

Lavadeira.net has a long-run series of articles teaching C Programming for the MSX machines. These are the latest articles: #40: Functions in MSX-C (Part 1) Functions. Declarations, definitions and externs. How to define functions that don’t take parameters. Functions declared locally inside other functions. #39: Graphic characters and additional quoted symbols The MSX graphic characters and the 2-byte sequences to…

New version of Z88dk v1.99A – Cross-platform development environment for Z80 based computers

A new version of the Z88dk development environment for Z80 based computer like the Amstrad CPC, Cambridge Z88, MSX, Sinclair ZX 81, Sinclair ZX Spectrum was just released. The release is a transition release on the way to v2.0 which aims on using the SDCC compiler instead of the Small-C compiler, which was used before. This leads to much faster…

'Dungeon Master' – The Making of

Dungeon Master was originally developed for the Atari ST by FTL Games, and later ported for the Amiga, Apple IIGS, PC, SNES, TurboGrafx-CD, Sharp X68000 and PC-9801. The game established several new standards for RPG and video games in general. Jimmy Maher, The Digital Antiquarian, has published to articles about the game. The first one talks about the development of the game and the…