Category: Scene News
Unless you are a purist-masochist retro enthusiast, cross-development is the way to go when creating new software for the old machines. The idea is to use the power of modern computers to code, compile and run the software and then test/run it in a real machine at the end. I’ve been poking the CoCo cross-development tools for a while, and I…
Freeze64 issue 10 is now available for purchase. The 10th issue is also the 1-year anniversary one, and because of that, it brings some nice behind the scenes information about the fanzine, early designs, etc. It also brings among others great articles, the first part of an interview with the C64 developer and creator of games like Paradroid, Andrew Braybrook; a new guide showing…
In Lumberjack Reloaded you are eh….. a lumberjack that has the task to cut the trees while avoiding to branches that are coming in your direction. The premise is simple but the video below shows a clever game with cute graphics and catchy soundtrack. The game is set to be released in July but you can pre-order it now for…
Gamasutra website has released from its Vault a presentation from this years’ Game Development Conference (GDC) with nothing less than Sid Meier and Bruce Shelley’s postmortem of Civilization. Very common in the game industry (and many others as well), the postmortem is an evaluation of a certain game development process, analyzing what went right and what went wrong, how it should’ve…
We’ve been publishing many posts about the MEGA65, the FPGA-based Commodore 65 that is in development for the past 2 years or so. Today, there is a big update on the development blog, showing the latest PCB being tested, loading the C65 firmware, and being tested with an authentic C65 keyboard! It is also nice to see Paul going down the…
The National Museum of Computing is a remarkable institution that keeps an even more remarkable collection of computers, from mainframes to early desktops. The only “problem” is that they are located in the UK, which is too far from Canada, making harder for me to visit it anytime soon. This “problem” was minimized today, with the release of a 3D tour…
Aaron White has sent over his latest Amiga chiptunes music disk, titled “A Pain In The Chip”. All tracks were created by Aaron White, CiA Ocean logo is by Retrograde of CiA Group. (with a few edits by Kitty for this Release). Download from the link below and crank up the tunes! :) Download: pain_in_the_chip.adf (A1200) Twitter: @aaronub4t
MSX Center is a new website dedicated to the (as you would guess) MSX line of computers. As stated by the website “About” page, MSX Center’s purpose is to promote the usage of MSX computers, support developers of new software and hardware, and expand the user community. Behind the new site, we have Javi Lavandeira is well-known from his blog series…
First of all, if you are wondering about what is a game jam, “it is a gathering of people for the purpose of planning, designing, and creating one or more games within a short span of time…”. With that out of the way, today a ZX Spectrum game jam has started as we announced before. During the next 13 days,…
AmigaRemix has been updated with the following remixes of iconic soundtracks: Shadow Of The Beast II – Title (Chillout Edit) Blue Berry (Cover) Darkman007 Turrican II – The Desert Rocks (Trance/Dance Remix) SLL1 Remix v2 Lizardking’s Theme (Epic Transition) A Final Hyperbase Leander – World One Once in a life (Turrican3 End Theme) (Psyria Reconstruction Edit) You can listen or…
















