Category: Scene News
Martin Piper has released a new version 2.2.0.3 of his Windows-based SID composer tool. This release contains bug fixes and adding a new reference documentation for Dynamic track/table/block. To celebrate this new release, there is a new video showing the tune MeanStreak, composed by Matt Gray in 1987 and remake by NecroPolo in 2010. If you know nothing about chiptunes compositions, it is…
Motkonge is an action game that is inspired and pays excellent homage to the PC classic Populous. The objective of the game is to lead the Blue “team” and beat the red ones. As you team progresses, you conquer more land until you defeat the enemy. You can take a pick at the game play watching the video below. [vsw…
Yves Bolognini is the founder of the Bolo Museum in Lausanne, Switzerland. They’re working to preserve and display the history of computers, and they need your help! AJ and Joerg talk to Yves about this unique collection, and about the largely unknown Swiss influence on computing history. http://scene.world/bolomuseum help them staying alive: The Bolo Museum Needs You!: http://go.bolo.ch/en
CSDb (Commodore Scene Database) is our source of Commodore good news since 2011, and we are always getting surprised by what the Commodore scene is capable of. This time the surprise came in 3D! Wolf3D is a port of Wolfenstein 3D based on the original ID Software source code. The game requires a C64/C128 equipped with a SuperCPU v2 and 16MB…
The excellent MSX Resource Centre website brought to my attention this new game that will be released in July by Kai Magazine. Myths and Dragons is a fantasy-themed beat ’em up game that also has some RPG elements. This nice addition gives the game more to look for since the players can gain experience and money that will let them upgrade equipment as…
It has been a long time since we last saw an issue of Sunteam’s ZX Spectrum Gamer, the previous one being released in 2013, but issue 4 is now available. It contains reviews of Nemesis the Warlock, Ninja Commando and The Nowotnik Puzzle, as well as regular features and its typical less-than-serious attitude. Issue 4 can be downloaded or read…
The first of the ZX Spectrum Next Kickstarter campaign stretch goals established by the development team was to use a bigger and better FPGA. Since the stretch goal was reached, they started to think what to do with the extra power. The Next is already equipped with three AY audio chips (the original Spectrum 128 had one) which is probably more than enough…
The German Atari club ABBUC (Atari Bit Byter User Club) is holding a new contest. This time they are calling out for new hardware development for the Atari 8-bit machines. The basic rule is that any non-commercial hardware that is ready to go or in development targeting the Atari 8-bit series 600XL, 800XL, 65XE, 800XE, and 130XE can enter the contest, which…
I remember to play Time Pilot for the Atari 2600 back in the 80’s and it was one of the best ones I had at the time, even with the not-so-good graphics the 2600 would offer compared to its arcade counterpart. Now, after 35 years, the Atari 8-bit computers get its well-deserved port, and a fantastic one! The game, developed by…
Mostly inspired by Allen Huffman and his excellent series of articles about Cross development and Extended Color Basic (CoCo Cross Development part 1, part 2, and part 3), I decided to try coding in BASIC for the CoCo using a modern editor. Equipped with MAME as emulator and LWTools to create and modify disk images, using the decb utility, I create…
















