Category: Programming

MSXdev’15 Reaches a Happy Ending After All

A while back we announced that the organizers of MSXdev’15 had decided to declare the contest null for a very upset reason: the lack of commitment of the judges to actually analyze and rate the games. Today, however, the same organizer have come public to take the harsh decision back and at the same time to announce the winners of the contest, using…

A piece of history: Atari 2600 designer Joe Decuir publishes his notes from 1977

Joe Decuir started to work for Atari in 1975 and was one of the engineers responsible for designing the iconic Atari 2600 and the 8-bit computers 400/800. The historian-podcaster-writer-archivist Kevin Savetz scanned Joe’s engineering notebooks from the time he worked at Atari and now the precious document is available at Internet Archive. With handwritten notes and schematics, the content of the…

Technique to convert a Commodore 64 from NTSC to PAL

If you own an NTSC C64, you know already that the games released in Europe were designed to work on the old continent TV standard, PAL which would prevent the game to run in the machines produced in North America. If you are brave enough and really willing to enjoy the European games, you can convert your machine to PAL….

Sprite Castle episode 30 talks about 'Sword of Fargoal'

A new episode of Sprite Castle has been released. The featured game is the rogue-like Sword of Fargoal by Epyx. Sword of Fargoal was created by author and programmer Jeff McCord and based on his original dungeon adventure, Gammaquest II, which was programmed in BASIC for the Commodore PETcomputer and written in 1979-1981 while he was still in high school…

Printed Magazine Pro(c) Atari Issue 10 available now

The printed magazine Pro(c) Atari issue 10 is available now. There are 500 copies in English and 500 in German. This issue featuring a very cool add-on: ANTIC PICROSS II – a game especially coded for the MagazineAlso you can read about the following: you will also read about: TIME FOR A QUICKIE (Match Racer, Melt-Down, Crix) PRO(C) BLOG featuring…

Video review of the Vampire 2 accelerator for the Amiga 600

Dan Wood from kookytech.net has published a video reviewing the Vampire 2 for the Amiga 600. The Vampire 2 is an incredibly fast FPGA accelerator for the Commodore Amiga 600, pushing it to speeds and power far beyond what was previously possible. But how good is it, and what can it do? You will find out watching the vldeo below: [youtube…

'Oliver Twins' to be jury on Amstrad CPC Game Development Competition

Philip Oliver has confirmed that he an his brother Andrew Oliver will be part of#CPCRetroDev 2016 jury. Philip and Andrew, known as The Oliver Twins, will evaluate presented games with respect to 4 main aspects: Fun&Engagement, Technical Quality, Graphics&Artistic Quality, and Music&Sound Effects. Their evaluation will be part of the general score that will decide on the best games in…

'Commodore Free' Issue 93 is available now!

Commodore Free 93 is out. The free digital magazine for Commodore line of computers brings news, articles and reviews for the Amiga, C64, Plus/4 and VIC-20. This issue contents: Mastering tapes Part 1: General considerations By Pixel JAM IT Commodore 64 Game review Growing Pains Part Tres – The Envelope Addressor” (TEA) v1 and v4.2” by Lenard R. Roach Commodore…

Kabura – New Arcade promises to bring fun for the C64!

‘Kabura’ is a new release by Sputnik World for the Commodore 64. The game took more than one year to be developed and now it is ready for you to play and enjoy! The history of the game, as told by the Sputnik World: We are in the XXII century, the year 2113 in Japan. We live in a futuristic…

Developers, Developers! CBM prg Studio 3.8.0 has been released

CBM prg Studio has been released, with lots of new feature, including: Relocate assembly code Assembler logical operators Multiple sprite layering. To read more and download the software for free, following the link below. Link: Ajordison.co.uk