Tag: Commodore
One of the things I’m trying to do in this RetroChallenge is write a game for the Commodore CBM II series, while teaching myself Assembly. In my last update, I described the game engine I am working on, which is a sort of pseudo-3D FPS view mode (err, without the “S” part of FPS). As with just about any piece…
This is my 10th, and presumably final RetroChallenge update: tomorrow is the end of the contest. Most people would say “Hey, you were crazy to set that goal in the first place, let alone start with only a day left.” Ah, what do they know? I just a game design, and write some code. Sure, I only started learning assembly…
WHDLoad offers a way to play Amiga diskette games from your hard disk. The following installers have been added up to 2018-04-26. 2018-04-26 improved: Amazing SpiderMan (Paragon/Oxford Digital/Empire) another version supported (Info,Image) 2018-04-25 improved: Crystal Hammer (reLINE) unlimited lives and reset hiscores added, dma wait patched, quitkey works on 68000 (Info) 2018-04-23 improved: Coala (Empire) copy protection screen completely skipped,…
I do not remember how I debugged BASIC programs back in the 80s. To be honest, I do not even want to remember. I’m sure it was convoluted, ugly, and painful. You know what’s really nice? Modern development environments where you can step through your program, statement by statement, watch the variables change, maybe even change some yourself as you go,…
The Zzap!64 Annual 2019 Kickstarter has gone live. As ViTNO reported yesterday, Fusion Retro Books are collaborating with Future Publishing to produce the first Zzap!64 Annual featuring 112 full colour pages of reviews, feature articles, interviews covering the glory days and the current era of the Commodore 64 gaming scene. With the official launch of the Kickstarter, we can now…
If you are following along from the last update, you now have assembled the pieces you need to start programming in 650x Assembly language. Since my RetroChallenge is focused on the Commodore CBM II (“B Series”) machines, I am going to be showing how to set a development environment for that machine. But the same environment will work just as…
Robert Bernardo is a very known figure in the American Commdore scene, being the head of the “Fresno Commodore User Group”, we have been in touch with him since we started with Scene World 18 years ago – time to talk to him and hear about his side of our Commodore User World and Sphere! Enjoy listening to his experiences!…
Assembly language: the very name strikes fear into the hearts of retro-computing oriented nerds everywhere. “I used to program my (Atari|Commodore|TI99|Apple|ZX Spectrum) in BASIC, and I always meant to do something in Assembly, but… ” If that sounds familiar to me, then this is the blog for you! Or rather, this is about the 100th blog for you, because…
https://www.kickstarter.com/projects/1462758959/commodore-the-final-years-book Brian Bagnall recently launched a crowdfunding campaign on Kickstarter to secure funding for his new book, Commodore: The Final Years. This will be the third and final book in Bagnall’s Commodore trilogy (previous titles include Commodore: A Company on the Edge and Commodore: The Amiga Years), charting the computer giant’s golden years from 1987, starting with the launch of the Amiga…
Fans of the Commodore Amiga might be excited to learn that there appears to be a new project in the works, aiming to bring back the classic Commodore computer in a new, convenient package. The project has been conceived as a new endeavour by a small group of employees based at Emubee, a Norwegian company specialising in retro emulation consoles and…
















