Category: ZX Spectrum Next

‘Quadron’ for the ZX Spectrum gets an update and we interviewed its developer, Andy Beale

If you have bought Quadron for the ZX Spectrum you might want to know that there are two small updates available. The first includes the loading screen before entering the game menu. The screen was recreated from the original screen art from 1988. The second update is the availability of the game in TAP format, for those who prefer this…

Scene World Magazine Podcast Episode #55 – Databases with retroplace and Consolevariations.com!

How do you keep track of all the different machines released over the years? How do you catalogue different versions of games, down to the different packaging? And how can you ensure that the game you’re looking for is real and authentic? Databases, that’s how! The Martin Ahman, AJ Heller and Joerg Droege talk to Fred Fischer from Consolevariations and…

SpeccyX – a portable Spectrum Next by Dan Birch!

The solder is barely dry on the Spectrum Next circuit boards, but that hasn’t stopped the community from dissecting the hardware and finding innovative ways to exploit the technology that is packed into the long-awaited spiritual successor to the ZX Spectrum. Among the fans already tinkering with the device boards is Dan Birch, who has designed, developed, and built a…

NextDAW set to unlock musical talent on Spectrum Next!

Game developers and musicians looking to infuse their projects with dynamic and engaging sound should pay close attention to NextDAW, a digital workstation solution created specifically for the Spectrum Next. Created by veteran musician of the 8-bit computing scene, Gari Biasillo (Target Renegade, Joe Blade), this new package aims to provide Next developers with a modern, easy-to-use digital audio workstation. Supporting…

DeltaStar Earth Defense for Spectrum Next available now!

A quick update about DeltaStar Earth Defense: Although the plan was to launch the game at the end of July, as we proclaimed here, Adrian Cummings has just announced that due to a series of (good) factors, the game released has been moved to… NOW! Yes, the future proud ZX Spectrum Next owners are able to order the game now, in digital download…

DeltaStar Earth Defense to launch July 27th for Spectrum Next!

With anticipation of the final delivery of the cased edition of the Spectrum Next starting to gather pace, gamers will be pleased to learn that they should have a selection of titles available to play when the machine finally launches. In a recent update to the Software Amusements website, Adrian Cumming’s Galaga-inspired retro shoot ’em up, DeltaStar Earth Defence, looks set…

ZX Spectrum Next progress update – Box and case pictures!

Victor Trucco has posted an update on behalf of Henrique and I couldn’t be more excited! They have received the physical samples of the initial plastic injected case which needed some adjustments that were already applied to the moulds. From the pictures, the cases look amazing and exactly like I was hoping they would be. To help us feel the Next…

ZEsarUX 7.0 – New version for the Multiplatform ZX Spectrum Emulator

I recently saw the news about a new release of the ZEsarUX emulator and decided to write a post about it because I think it is one of the best and most versatile emulators around that are still in full development. You can use ZEsarUX on Windows, Mac, Linux, and Raspberry PI. ZEsarUX is more than a ZX Spectrum emulator,…

Monkey McGee, New ZX Spectrum Next Video Promo!

Back in February, we shared some News about a new platformer coming to the ZX Spectrum Next called Monkey McGee: Where are my Bananas? Fast forward to May and we can see that John, Simon (Miami Vice, Platoon, Target Renegade) and Paul have been hard at work getting the game together, showing off a brand new promo video! The first…

Nixy the Glade Sprite 128k Version has just gone GOLD!

You may remember we mentioned Bubblesoft’s new upcoming ZX Spectrum game back in early March. Nixy the Glade sprite is a brand new AGD platformer, which we have been vigorously putting through it’s paces since the very first alpha version, weeding out the bugs, sharing ideas, and suggesting to Andy what could be improved to make the game the very…