Category: Scene News

Amigaville Issue 4 now available

If you, Amiga friend, is out of good literature about your favourite computer, I have good news. Amigaville Magazine issue 4 is out! This month, the magazine brings interesting articles like “Should Hyperion port to x86?” and “Whatever happened to Amiga Anywhere?” which for sure will heat up the discussion about the future of the Amiga OS, copyrights and other subjects…

Sprite Castle 024: Karate Champ

Sprite Castle, the podcast about the Commodore 64 has a new episode. This week, Rob O’hara covers the 1985 Data East game KARATE CHAMP. If you would like to play along, you can find download links to emulators along with all the games played so far on Sprite Castle by accessing the podcast website, following the link below. Link: Sprite Castle

French Touch keeping Apple II DemoScene alive!

Commodore 64 has so many active demoscene groups active and releasing many demos throughout the year that is hard to keep up. Apple II enthusiasts, on the other hand, haven’t been so lucky.t least in terms of quantity. At least in terms of quantity! If we focus on quality, however, Apple II community has plenty to celebrate thanks to French…

Immortal C64 Episode 61 Released

Immortal C64 Episode 61 – A new remix approaches!. Track Listing : Track Number / Start Time / Artist / Track Name / Track Length 01 .. 0:00:30 – Jason Page – Sanxion Remix – 5:22 02 .. 0:05:47 – Alexander Wiklund – SEC T 2013 – 1:37 03 .. 0:07:30 – Jonathan Dunn – Typhoon – 3:36 04 …..

Z80-based Multitask Operating System 'SymbOS' 3.0 beta release

Yes, you read it right. Amstrad, MSX and Enterprise can get a modern multitask operating system and it actually works very well. SymbOS is a graphical user interface (GUI) based multitasking operating system for Z80 based supported home computers. SymbOS provides true multitasking and a complete windows like GUI. It supports up to 1024KB Ram for data and code execution…

The Digital Antiquarian's 1987 eBook now available

The Digital Antiquarian, Jimmy Maher, has been converting old blog posts to eBook format, making it easier to everyone to have a pleasant off-line reading session about the history of video game and computer entertainment as a whole. Jimmy Maher is well-known for many projects, including The Future Was Here: The Commodore Amiga. He has The Digital Antiquarian blog where he keeps…

Bomb Jack DX in development for Commodore 64, Beta 2 on new video!

Retrofan from Forum64 once more contacted us to let us know that a new video featuring Bomb Jack DX beta 2 is available on YouTube and you can watch it here. It looks simply awesome! There are a lot of improvements since our last post on last September. The current version has 4 out of 5 backgrounds almost complete, the p-coin can…

'Macross 6502', Assembler developer by Lucasfilm now available!

There are so many 6502 good assemblers nowadays, including the modern KickAssembler and its javascripty macro capabilities. Now the 6502 developers have another option: Macross 6502. This assembler was developed between 1984 and 1987 by LucasFilm Ltd and used on the development of the game Habitat. Now, the project source code is available on Github, thanks to The Museum of Art…

Spring Warrior – New game for MSX has been released

Oniric Factor has published Spring Warrior, for the MSX2 – a platformer that, according to the developer, reminds City Connection gameplay but with some differences that they hope will please all the gamers. The game has fifteen levels divided into three different sections, which keep adding new types of enemies that will force you to change your playing strategy. A nice…

C64 16KB Cartridge Game Development Competition – Status Update #3

RGCD has released a new update about its acclaimed 16KB Cartridge Game Competition. The contestant Georg Rottensteiner, who had previously withdrawn, has changed his mind and is back with Alienator. The deadline extension was a decisive factor to make him try again. The screenshot makes us believe the game is a Space Invaders clone, but we will never know what…